Fixed (retopologized) mesh of not good 3D scan
I received a raw 3D scan from my client that had significant issues: overlapping geometry, blobs, holes, and missing or broken topology. To fix this, I carefully cleaned the mesh, removed artifacts, and retopologized the entire model to create a clean, optimized surface. The final result is a well-structured, production-ready mesh with proper edge flow and topology, making it suitable for animation, rendering, or further 3D work.