Flying house, 3D model for Gamedev
The project lasted two weeks and was created by concept. By passing through the link you can check the house from all sides. The standard patch was chosen: concept - collection of references - blocked in Blender - sculpting in Zbrush - Lo-poly in Blender - UV in RizomUV - bake in Marmoset Toolbag - texture in Substance Painter - render in Marmoset Toolbag