Interactive didactic game "World of Good"
This is a vectorized educational application designed specifically for older preschool children (ages 5-6) and younger schoolchildren. The goal of the game is to teach the child to distinguish between positive and negative social actions in an easy and playful manner, developing empathy and self-analysis skills.
Technical specifications:
Platform: Web-based (HTML5, CSS3, JavaScript). The game works in any browser without the need to install additional software.
Optimization: Full adaptation for interactive whiteboards and touch screens (support for touch events and Drag-and-Drop mechanics).
Design: A modern "soft" interface in pastel colors that does not strain children's eyesight. Large graphic elements and fonts are used, which are easy for young children to perceive.
Game mechanics and UX:
Touch feedback: Every action of the child is accompanied by immediate visual confirmation.
Reward system: When a correct choice is made, an animation of "magical sparkles" and a flash of sunlight occurs, creating a sense of success.
Error handling: In case of an incorrect choice, the picture smoothly returns to its place with a "trembling" effect, and a gentle voice suggests trying again, avoiding negative stress.
Technical specifications:
Platform: Web-based (HTML5, CSS3, JavaScript). The game works in any browser without the need to install additional software.
Optimization: Full adaptation for interactive whiteboards and touch screens (support for touch events and Drag-and-Drop mechanics).
Design: A modern "soft" interface in pastel colors that does not strain children's eyesight. Large graphic elements and fonts are used, which are easy for young children to perceive.
Game mechanics and UX:
Touch feedback: Every action of the child is accompanied by immediate visual confirmation.
Reward system: When a correct choice is made, an animation of "magical sparkles" and a flash of sunlight occurs, creating a sense of success.
Error handling: In case of an incorrect choice, the picture smoothly returns to its place with a "trembling" effect, and a gentle voice suggests trying again, avoiding negative stress.