Horror Hospital / 3D Scene in Unity
Welcome!
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Developed a 3D scene in Unity for a horror game — a full hospital with three floors and a basement. Designed a unique “Deadly Basement” mechanic, creating tense gameplay challenges. Structured the level architecture, configured navigation, and tested enemy behavior in confined spaces to ensure realistic interactions and immersive gameplay.
Added narrative elements through letters and notes, enhancing the horror atmosphere and building an engaging story. Created scare cutscenes, implemented sound design, and optimized lighting to make the scene both atmospheric and playable.
Key Skills:
3D location and level architecture design
Development of unique mechanics and challenges
Cutscene and scare implementation, sound design
Lighting and scene optimization
Navigation setup and enemy behavior testing
Narrative integration through letters and notes
#GameDev #Unity #IndieGame #GameDesign #LevelDesign #UIDesign #IndieDev #MadeWithUnity #RetroGame #GameUI
_/\_/\_
( =^.^= )
Developed a 3D scene in Unity for a horror game — a full hospital with three floors and a basement. Designed a unique “Deadly Basement” mechanic, creating tense gameplay challenges. Structured the level architecture, configured navigation, and tested enemy behavior in confined spaces to ensure realistic interactions and immersive gameplay.
Added narrative elements through letters and notes, enhancing the horror atmosphere and building an engaging story. Created scare cutscenes, implemented sound design, and optimized lighting to make the scene both atmospheric and playable.
Key Skills:
3D location and level architecture design
Development of unique mechanics and challenges
Cutscene and scare implementation, sound design
Lighting and scene optimization
Navigation setup and enemy behavior testing
Narrative integration through letters and notes
#GameDev #Unity #IndieGame #GameDesign #LevelDesign #UIDesign #IndieDev #MadeWithUnity #RetroGame #GameUI