3D modeling
I created a 3D model of a mushroom character in a stylized art style. The main focus is on the bright cap with neon ring lighting, giving the work a futuristic look. The mushroom's body has a texture resembling wood, contrasting with the glossy surface of the cap. The character is placed on pebbles, and a photorealistic image of a forest is used as the background, creating an effect of combining the fantastic and the natural. PBR materials, HDRI lighting, and rendering in Blender were used during the process, achieving realistic reflections and a harmonious blend with the environment. This project showcases the combination of a stylized character with a realistic environment and can be used as an example for gaming or animation projects.