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just another personal project of mine. head: created in Zbrush by pushing/pulling the Free-3D-Head-Model, then sculpting extra details on higher subdivs. Body: posed and exported from Daz. clothes: modelled and sculpted in ZBrush. jewelry: modelled in Maya. textured: in Substance 3d Painter (mostly by using SimpleDiffuse v2) hair: XGen for lashes and brows, Geo to Maya Hair for the hair cards. rendered in Unreal Engine.
Work details
Added 1 March
99 views
Freelancer
Oleksiy D.
Ukraine Mykolaiv  5  0

Available for hire Available for hire
5 Safes completed
On the service 4 months 23 days