P_Project N11
just another personal project of mine. head: created in Zbrush by pushing/pulling the Free-3D-Head-Model, then sculpting extra details on higher subdivs. Body: posed and exported from Daz. clothes: modelled and sculpted in ZBrush. jewelry: modelled in Maya. textured: in Substance 3d Painter (mostly by using SimpleDiffuse v2) hair: XGen for lashes and brows, Geo to Maya Hair for the hair cards. rendered in Unreal Engine.