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I did sculpting and retopology in ZBrush. UV scanning was done in Blender. I baked the textures in Marmoset Toolbag. Textures were created in Substance Painter. In Blender, I did shading, adjusted the light, made the environment, and rendered it with Cycles.

#girl
#character
#characters
#variations
#blender
#modeling
#GameDev
#skin
Work details
Added 11 February 2025
129 views
Freelancer
Viktoriia Zamashniuk
Ukraine Neteshin  2  0

Available for hire Available for hire
2 Safes completed
On the service 2 years