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  • Последний визит: 19 дней 21 час назад

Резюме

 

Experience:

   * 7+ years of Unity game development (hyper-casual + midcore mobile projects).

   * 80+ prototypes and several live projects with full-cycle development: gameplay, UI/UX, optimization, analytics, monetization.

   * Worked with cloud saves, multi-language localization, A/B testing, third-party SDKs (VoodooSauce, ByteBrew, Smartlook).

   * Built custom tools for workflow simplification, balancing, and build-size optimization.

   * Strong focus on performance optimization, stability, and long-term live-ops support.


Languages:

   * C# (strong), C++ (basic), Python (basic)


Engines & Tools:

   * Unity (7+ years), Unreal Engine (2+ years)

   * Blender, Marvelous Designer

   * Adobe Photoshop & Illustrator

   

Assets & Frameworks:

   * DOTween, TextMeshPro, Unity Analytics,  Easy Save,  Unity Ads,  REST API,  Zenject

   * Pathfinding (NavMesh, waypoints), Obi (Rope/Fluid/Cloth), Dreamtech Splines

   * EssentialKit (Cloud Saving), Rayfire Rigid (destruction), UMotion


Other Expertise:

   * 2D/3D graphics, animation, sound design, level design (2+ years)


Development Approach:

   * Follows OOP and SOLID principles (DRY, KISS, YAGNI), MVC, MVVM.

   * Applies design patterns and best practices.

   * Strong analytical mindset, quick learner, adapts to new technologies.


Personal Qualities:

   * Responsible, independent, communicative, stress-resistant.

Теги

паттерны геймдев gamedev игровая индустрия Mobile games 2d artist компьютерные игры unreal engine 4

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