Michele Squizzato
CV (w języku oryginału)
I’m a 3D designer specialized in organic forms, with a strong passion for horror, dark, and biomechanical aesthetics. I work with ZBrush and Blender to create original, believable, and highly detailed models for both animation and 3D printing.
What I Do
I create:
Digital sculpts and custom 3D characters
High-resolution models for 3D printing
Visuals for concept art, merchandise, and environments
Sculpted 3D logos, artwork, and cohesive graphics
Tools & Skills
ZBrush, Blender (organic and hard surface modeling)
Adobe Photoshop & Illustrator (texturing, compositing, layout)
Currently learning Substance 3D Painter to expand my texturing and rendering workflow.
🎨 My Approach
Each project starts with a strong idea. I study anatomy, proportions, and tension before adding detail. Whether it's a fictional creature or a functional object, I aim for visual coherence and high-quality results.