Anna P.
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Рівень володіння мовами
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Linkedin: https://www.linkedin.com/in/annetkadev
tg: mur777luv
About me
Unity Developer with 3 years of commercial experience in building mobile, web, and PC games. Specialized in gameplay programming, networking, performance optimization, and scalable UI systems. Proven track record of delivering polished, efficient, and maintainable code in production. Strong communicator, team-oriented, and experienced in mentoring junior developers and leading by example.
My Expirience
Funtico - Unity Developer -2y 4m
Participated in the development of all games at Funtico
Key projects: FormulaFuntico | DropDudes
Responsibilities:
- Developed and maintained core gameplay mechanics for multiplayer and casual games
- Implemented networking functionality using Mirror, Fishnet and Photon
- Optimized project performance: improved loading speed, reduced memory usage, managed asset loading (Addressables)
- Created scalable and modular UI systems
- Integrated and configured VFX/SFX systems to enhance game feel
- Built CI/CD pipelines for Unity builds
- Collaborated closely with designers and QA to ensure smooth releases
● Plyama Games - 2y
Key projects: Developer Page on Google Play
Responsibilities:
- Implemented all gameplay mechanics from prototype to release for mobile games
- Set up and resolved Android/iOS SDK dependencies and versioning conflicts
- Developed adaptive UI for multiple screen resolutions
- Integrated third-party SDKs: Firebase, AdMob, Facebook SDK, GameAnalytics
- Worked with Unity Ads, IronSource for monetization and Unity IAP for in-app purchases
- Handled app publishing, updates, and analytics integration
● FixIT Software - Unity Developer
Key contributions:
- Developing and maintaining web games on Unity with focus on performance and scalability.
- Collaborating with the full-stack team to integrate backend, frontend, and gameplay systems.
- Designing and implementing gameplay mechanics, UI/UX elements, and optimization pipelines.
- Acting as a lead voice in the game development team, guiding technical choices and overall direction.
- Supporting smooth collaboration between developers, designers, and management to ensure high-quality delivery.
Hard skills
● C#
● Unity development for WebGL, Mobile, and PC platforms
● Git, Plastic SCM, Automated Builds & CI/CD, Advanced Git workflows
● Architecture & Code Quality: SOLID Principles, Clean Code, Async Programming, Design patterns
● Networking: (Mirror, Fishnet, Photon (PUN, Fusion))
● Optimization & Asset Management: (Memory and performance optimization Addressables, Object Pooling, Lazy Loading Build size and loading
time improvements, Multithreading: Unity Job System and Burst Compiler)
● UI & UX: Scalable UI systems (UGUI), Responsive layouts for different resolutions, Animations and transitions
● Gameplay development, VFX/SFX Integration, Cinemachine & Timeline
● Testing: Unit-testing, Integration testing, NUnit, Moq, Performance Profiling & Debugging
● Analytics Integration & A/B Testing
● Other: JSON, REST API consumption (authentication, error handling, data flow), Linux(basic knowledge), C++, Physics
● Integration Party SDKs
Навички та вміння
Програмування
Архітектура та інжиніринг
Портфоліо
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Dudes
Розробка ігорВ цьому проекті в більшості я брала участь. Всі механіки, весь геймплей був написаний мною. Також тут є нетворкінг на mirror
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Kart racing
Розробка ігорРозробляли гру в команді, займалась написанням в основному геймплей механік та нетворкінгу