3D моделювання та візуалізація · Предметний дизайн
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I'm a 3D Environment Artist with 3+ years of experience in hard surface modeling and real-time asset production.
With a solid foundation in 3D modeling and visualization, I specialize in creating game-ready environments, props, and mechanical assets. My workflow covers the full pipeline - from initial blockout and modeling to clean topology, UVs, texturing, and final rendering.
I work confidently across Blender, Maya, ZBrush, Substance Painter, RizomUV, Marmoset Toolbag, and Photoshop - combining technical accuracy with visual storytelling. I also pay close attention to optimization and…