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  • Останній візит: 4 місяці 22 дні тому

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I'm a 3D Environment Artist with 3+ years of experience in hard surface modeling and real-time asset production.

With a solid foundation in 3D modeling and visualization, I specialize in creating game-ready environments, props, and mechanical assets. My workflow covers the full pipeline - from initial blockout and modeling to clean topology, UVs, texturing, and final rendering.


I work confidently across Blender, Maya, ZBrush, Substance Painter, RizomUV, Marmoset Toolbag, and Photoshop - combining technical accuracy with visual storytelling. I also pay close attention to optimization and industry standards, especially for real-time applications.


Key Achievements


Created detailed hard surface assets and environment props with clean, optimized topology for real-time engines.


Delivered multiple personal and freelance projects, including game-ready vintage vehicles, architectural visualizations, and stylized props.


Mastered PBR texturing and baking workflows in Substance Painter with efficient UV layouts using RizomUV.


Consistently improved speed and quality through independent study and feedback from studios.


Core Strengths


Full 3D pipeline skills - from modeling and UVs to baking, texturing, lighting, and rendering.


Strong eye for detail, scale, proportion, and visual balance.


Ownership mindset - I take initiative and iterate independently.


Fast learner with a drive to improve and meet industry standards.

Теги

архитектура Zbrush 3d моделі retopology 3D modeling PBR Texturing Hard Surface Modeling composition

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