Denys Lieshchynskyi
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Programming
Design & art
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Portfolio
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Prototype of a virtual 3D pet for a mobile AR game
AR & VR DevelopmentDeveloped an AR prototype of a cute and funny animated 3D cat — a virtual companion for a mobile game. The project is executed in Unity 3D with Universal Render Pipeline and prepared for augmented reality integration.
Key implementation elements:
Importing, rigging, and optimizing the 3D model of the cat for mobile devices and AR.
… Creating a set of animations (walking, sitting, lying down/sleeping, turning) with smooth transitions through the Animator Controller.
Dynamic hairstyle (hair): developed on URP shaders — hair realistically reacts to movements, flows, and sways.
Interactive UI for character control:
Slider for switching animations.
Control buttons (turn, change state).
Health and progress indicators (Opened Points).
Neon sci-fi/cyberpunk style interface.
Setting up AR functionality (surface recognition, placement in the real world), lighting, and post-processing.
Technologies:
#Unity3D #URP #ARFoundation #AnimatorController #ShaderGraph #Canvas #UISystem #CSharp
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Logo for the blockchain game "Motodex" (NFT racing)
Logo DesignCreated a logo for the blockchain game "Motodex" — dynamic motorcycle racing with NFT elements, where players own motorcycles, participate in races, and earn tokens.
Task:
Develop an energetic and modern logo that conveys speed, adrenaline, and the spirit of motorsport. The central element is a 3D character of a motorcycle racer in a helmet performing a trick on a motorcycle, with an emphasis on the wheel and dynamic pose.
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Process:
Unity 3D — took a ready-made basic 3D model of the racer.
Cinema 4D — transferred the model, refined it (created and added a detailed gear wheel, adjusted the pose and composition).
Photoshop — final assembly of the logo: integration of the 3D render with text, color correction, adding effects, font styling, and adaptation for different formats (icon, banners, promo).
#GameArt #LogoDesign #Motodex #BlockchainGame #NFTGame #3DModeling #Cinema4D #Unity #Photoshop #RacingGame #game #games
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Digital assets for the online game website (Midjourney + Photoshop)
AI ArtCreated a large series of digital assets for the official website of the fantasy online game "WizVerse" — a magical world of wizards, spells, and adventures.
Task:
Develop a unified visual style for the site: chibi characters (various classes of wizards), magical environments, icons, backgrounds, and interface elements. The assets were used as promotional illustrations, banners, avatars, and decorative elements on the game site.
… Process:
Midjourney — generation of basic concepts for characters, compositions of environments, color schemes, and magical effects in a low-poly/chibi fantasy style.
Photoshop — professional refinement: detailing, unified styling, adaptation for various sizes (icons, banners, backgrounds), color correction, lighting effects.
Result:
Over 100 ready assets that create a bright, fairy-tale, and recognizable style for the game.
#GameArt #ConceptArt #WizVerse #CharacterDesign #EnvironmentArt #Midjourney #Photoshop #FantasyArt #ChibiArt #DigitalAssets #game #games
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Logo for the online game "WizVerse" (Midjourney + Photoshop)
Logo DesignCreated a logo and key art for the fantasy online game "WizVerse" — a magical world of wizards, spells, and adventures.
Task:
Develop a bright, memorable logo that conveys the atmosphere of magic, childlike fairy tale charm, and epicness. The central element is a cute chibi wizard against the backdrop of a giant magical flower, with spellbooks, a staff, and floating petals.
Process:
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Midjourney — generating the basic concept of the character, composition, color scheme, and magical elements.
Photoshop — professional refinement: detailing, logo font, lighting effects, color correction, final integration of text and elements.
Result:
The logo became the main visual element of the game's brand — used on the website, in the game, promotional materials, and app icon. It conveys a friendly, magical atmosphere that attracts players.
#GameArt #LogoDesign #ConceptArt #WizVerse #Midjourney #Photoshop #FantasyArt #ChibiArt #DigitalArt #game #games
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Promo art and concepts for a VR game (Midjourney + Photoshop)
AI ArtCreated a series of promotional illustrations and concept art for the VR game "Sea Battle" — a dynamic naval battle in virtual reality (published on Meta Quest).
Task:
Visually convey the atmosphere of intense naval battles: explosions, aiming, direct hits, dramatic angles of ships against the backdrop of a stormy sea. The art was used for the game's promotional materials, cover, and gameplay presentation.
Process:
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Midjourney — generation of basic concepts, compositions, and stylistics (realistic naval battles with effects of fire, water, and smoke).
Photoshop — professional finishing: detailing, color correction, adding text, effects, adaptation for different formats (cover, screenshots, banners).
#GameArt #ConceptArt #SeaBattle #VR #Midjourney #Photoshop #PromoArt #NavalBattle #DigitalArt #game #games #meta
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VR game "Sea Battle" (published on Meta Quest)
AR & VR DevelopmentDeveloped and optimized a full-fledged VR game "Sea Battle" for Meta Quest on behalf of a game studio. The game is dedicated to dynamic naval battles: enemy ships attack the player with missiles, while the player launches torpedoes across the water, trying to sink them.
My contribution (almost the entire development cycle — from concept to release):
- Creation and optimization of all assets: 3D models of ships, torpedoes, missiles, environments (sea, cliffs, islands).
… - UI/UX design for VR: intuitive interfaces, HUD, menus, targeting.
- Animations: movements of ships, launches of torpedoes and missiles, explosions, interaction with water.
- Visual and sound effects: waves, fire, smoke, gunfire, explosions.
- A large part of the game logic: shooting and torpedo launch logic, animation and sound playback, AI of enemy ships (movement, attacks, evasion), polishing (balancing, performance optimization for VR).
Main interaction logic — in collaboration with a programmer.
The game was developed in Unity 3D and published on the Meta Quest Store.
Tools: Unity 3D, Cinema 4D (3D models), Photoshop/Midjourney (concepts), FMOD/Audacity (sounds).
#VR #VRGame #SeaBattle #MetaQuest #GameDev #Unity #3DModeling #VREffects #GameAI #NavalBattle #game #games #meta
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Concept art for demonstrating AR gaming experience (dragons and magic)
AI ArtCreated a series of illustrations for a gaming studio website that specializes in AR/VR applications (augmented reality).
Task:
Visually convey the unique AR experience of the game — how fantastic creatures (dragons, monsters) and magical effects "come to life" in the player's everyday environment through the smartphone screen. Show emotions, dynamics, and immersion: from a home room to epic battles in the real world.
Tools used:
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Midjourney — generating basic concepts and characters
Photoshop — composition, detailing, integration of AR elements, color correction, final processing
Result:
Bright, dynamic illustrations that effectively showcase the gameplay of AR games and help the studio attract the attention of players and investors.
#AR #GameArt #ConceptArt #AugmentedReality #Midjourney #Photoshop #FantasyArt #DragonArt
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Art assets for the website of a gaming studio (VR/AR/MR)
AI ArtJob Description:
For a game studio specializing in the development of applications for virtual, augmented, and mixed reality (VR/AR/MR), create a series of digital art assets.
Task:
Combine various game mechanics into a single visual style — futuristic sci-fi with elements of cyberpunk and high-tech interfaces.
… Tools Used:
Midjourney — generation of basic concepts
Photoshop — professional refinement, detailing, color correction, adaptation for the web
Result:
High-quality illustrations for the studio's website that convey the atmosphere of immersive worlds and highlight the uniqueness of the company's projects.
#GameArt #ConceptArt #VR #AR #MR #Midjourney #Photoshop #SciFiArt