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  • Projects 163
  • Rating 4.9
  • Rating 7 651
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  • Last project: 5 days back
  • Bids in the last two weeks: 10
  • Collaboration with clients: 108
  • Projects involving arbitration: 1
  • Last visit: 19 minutes ago
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CV

I am a 2D Production Artist and Animator specializing in technical art preparation, vector graphics, animation, and asset optimization for game pipelines.

My role is to prepare raw concepts, sketches, and source layouts for production and seamless integration. I work strictly within established style guides, provided references, and technical specifications.

Technical focus:

  • Art Preparation & Slicing: Slicing characters and objects into correct layers for animation, painting missing hidden areas, and cleaning up layouts (clean-up).

  • 2D Animation (Spine, After Effects):

    • In Spine: Setting up meshes, rigging, skinning, and creating character or asset animations based on your specs.

    • In After Effects: Animating UI elements, creating game effects, and preparing promotional materials.

  • Asset Production & Scaling: Generating vector graphics, icons, and gameplay elements that accurately match your project's current art style.

Ready to handle the technical side of your art workflow and deliver files that match your production requirements.

Tags

concept art CLIP Studio Paint vector-art Adobe illustrator Character Design Game Art Portrait Art book_illustration