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Diana Onishchuk

Offer Diana work on your next project.

Ukraine Khmelnitskyi, Ukraine
11 months 15 days back
Available for hire available for hire
age 23 years
on the service 3 years

Rating

Successful projects
No data
Average rating
No data
Rating
141
Illustrations & Drawings
1710 place out of 3424
Print Design
1145 place out of 1768

CV

I am a highly motivated and responsible professional who approaches each project with dedication and attention to detail. I work efficiently and manage time effectively, even under tight deadlines or across multiple tasks. Eager to learn and grow, I actively seek opportunities to expand my skills and stay current with industry trends. I thrive in collaborative environments, communicate clearly, and contribute positively to team dynamics. Adaptable and proactive, I’m comfortable working in both structured and fast-paced settings, always focused on delivering high-quality, user-centered results.

Experience

Raccoons Games (2023 - 2025)

  • Mental Trek. Publisher: MH4U Developed UI/UX solutions and character concepts, including 2D animations using Spine, for the mobile game Mental Track. Responsible for designing intuitive user interfaces, crafting engaging user experiences, and creating visually compelling character assets and animations that enhanced gameplay and user engagement. Collaborated closely with developers and game designers to ensure seamless integration of visual elements and consistent design language throughout the game.


  • Walk Safe. Publisher: Tymur Pistriuha. Led the development of user interface layouts and user experience flows for the mobile game Walk Safe to ensure intuitive navigation and accessibility for players. Created original concept art that defined the visual direction of the game, including environments, characters, and key assets.


  • Contributed to multiple mobile game projects as a UI/UX designer and 2D artist, delivering user-centered interface designs and engaging visual assets. 

Skills and abilities

Portfolio


  • Game: Walk Safe. Publisher: Tymur Pistriuha

    Interface Design (UI/UX)
    Directed the UI layout and user flow design, prioritizing accessibility and ease of navigation.
    Designed original concept art to define the game’s visual direction, including environments and characters.
  • Mental Trek. Publisher: MH4U

    Interface Design (UI/UX)
    Led the design of intuitive UI/UX systems and character concepts for the mobile game.
    Created Spine 2D animations that enhanced user engagement and gameplay experience.
    Collaborated with developers and game designers to ensure visual consistency and functional UX.

Activity

  Latest proposals 5
Creating a photo\digital art for printing on a poster
16 USD
You need a graphic designer to create blocknotes and drawing books.
111 USD
Repair and cut the characters.
33 USD
Artist with a sense of humor, lighting in the style of a comic-multfilm
45 USD
Creation of characters for visual novels/otoms
156 USD