Budget: 12000 UAH Deadline: 5 days
Good day I can help, experience is there, I can take examples of animations to slide in LS
Budget: 12000 UAH Deadline: 5 days
Good day I can help, experience is there, I can take examples of animations to slide in LS
Budget: 12000 UAH Deadline: 1 day
I am working on video and 3D graphics. I will be happy to cooperate. Examples of my works:
HTTPS://www.youtube.com/watch?v=tENb0XhXj1A
HTTPS://www.youtube.com/watch?v=EB-EZ9PyHSE
HTTPS://www.youtube.com/watch?v=tENb0XhXj1A
Budget: 12000 UAH Deadline: 1 day
Good day Rostislav!
HTTPS://youtu.be/ok9oPojZ_JI - showreel'23
I am an experienced 2D & 3D mouse designer. For 15 years I have completed thousands of projects (Personal Design Studio - Startfire), I understand the typography (which is relevant), I have improved the aesthetic taste, I know how to work in time-compression. Modern trends ask for the introduction of more interesting solutions – I’m well-known in 2D and 3D animation and so I can easily create your 3D BPL animation in high quality.
If you like the quality of my work.
Write to me right now!
Budget: 12000 UAH Deadline: 10 days
Good day ! I can, I have experience. I am a VFX artist.
My service :
by VFX
by CGI
3D
Green Screen
The Skin Retouching
and Cleanup
by Rotoscoping
The Compositing
2D and 3D Tracking
The Programs:
Adobe After Effects
The Cinema 4D
by Nuke
The Houdini FX
The portfolio:
Google Drive
3D FVX is my work:
Google Drive
Google Drive
Google Drive
Google Drive
Budget: 12000 UAH Deadline: 10 days
Good night !
Ready to work after discussing the details.
I will be happy to cooperate!
Budget: 12000 UAH Deadline: 15 days
I will be pleased to cooperate
Freelancehunt
Budget: 12000 UAH Deadline: 10 days
Hello to you!
Ready to implement your project!
Write it!
Freelancehunt
Budget: 12000 UAH Deadline: 12 days
Good day, there is experience in creating this type of rollers, I'm glad to take the project. We can discuss in detail at L.S.
Budget: 12000 UAH Deadline: 10 days
Good day ! I can do an animation. Details need to be discussed. A good example as you see.
Budget: 12000 UAH Deadline: 10 days
Good day !
Please find out the details and material.
My work: https://www.youtube.com/user/ryslv/videos
Budget: 12500 UAH Deadline: 8 days
Hello to you.
My portfolio
Behance
Ready to discuss details
Budget: 12000 UAH Deadline: 11 days
Good day .
can be performed. To understand the scope of the task, you need to review the materials and scenarios.
Behance
Budget: 12000 UAH Deadline: 10 days
Good day Rostislav!
I work quickly, quality, up to full approval.
Examples of Orientation? Will the sound be used? Exact cost and deadlines after discussing all details.
HTTPS://www.youtube.com/playlist?list=PLyJ4HIRjkvqwlSYKd0h3HUbVa_Ck2DkOn
HTTPS://www.youtube.com/playlist?list=PLyJ4HIRjkvqw6jv1EfTgMmXBiDnpiqP7c
https://docs.google.com/document/d/1ThcfPuw-R_NIgvjK3rPi1V-tR3VyFzJxNIOGw63dFgg/edit?usp=sharing
A universal product carousel template needs to be created in Canva for Instagram reels and stories for the further promotion of an online store with gifts for men. The main focus is on the product, with a short description. Preferences - light background, nothing extra, minimalism. I will send the logo and description separately. We will consider ready-made options to quickly determine the style.
I am looking for someone to create a few seconds of simple animations for a music project. I am waiting for applications.
Task: Create 11 animations for a game 18+, with BDSM elements. Each animation involves 2 girls with identical skeletons. The essence is similar everywhere: one is tied to some furniture, the other "punishes" her. All elements in the scene are already prepared, including characters, furniture, and additional devices that the girls hold in their hands. Your task is only to create the animations. It is best to do them within the Unity game engine (the UMotion add-on is installed). The scene for this is already prepared. UMotion is quite simple, even if you haven't worked with it specifically, but have experience in other programs. There are tutorials on YouTube. You can also do it in other programs. The main thing is the result. But then you will handle the import/export of everything necessary yourself. All objects, including fbx, textures, and animations with "reference" poses, are in the Unity project. Requirements for the animations: For each episode, animation clips are needed for both girls, synchronized. In total: 11 episodes, 22 clips. Animations should be 10-15 seconds long, looped. You can use IK or FK, move everything that is available. You cannot move: the furniture itself and the devices in their hands. The parent objects of both girls are at zero coordinates. A detailed technical specification, as well as a video tutorial, will be sent to the approved performer. If you like the work, there will be more orders. In your application, be sure to indicate whether you have experience working with: UMotion, Unity, or other programs, and in which program you plan to perform the work.
1. Title 3D/AI Video Artist: Hyper-realistic Face Analysis Animation for Landing (Web Video)2. What We Do A short looping video is needed for the hero section of the landing page of a web product (AI face analysis, playful format). Plot: hyper-realistic face generated by AI (not a specific person). Landmark points (eyes, nose, jawline, eyebrows) will sequentially "sit" on it, with a light glowing grid built between them. At the end, 2–3 small score cards will gently "fly out" from the face (e.g. Curiosity 88 / 100). Behavior: build-in on loading (the grid builds, cards appear, ~3–4 s) → then seamless loop (~8–12 s): the grid barely "breathes," the cards gently pulse. Smoothly, without sharp movements.3. Style Aesthetics: editorial, clinical, grey — calm, premium, "medical-analytical report × magazine spread." Reference tone — QOVES face-analysis. The face should be photorealistic, but neutral, calm, natural light, without glamour and without a "stock" smile. Overlays (points, grid, cards) — strictly in a grey clinical palette from below, with a single grey-slate accent at the nodes. Critical — tone. This is a playful vibe analysis, NOT biometric scanning, NOT face recognition, NOT "the system evaluates the person." Due to photorealism, this risk is higher, so: Prohibited: IDENTIFIED/SCANNING frames, targeting crosshairs, red alarming colors, "security" HUD, tracking/interrogation effects, cold "prisoner scanning." Required: warm soft light, delicate glowing points, a sense of "interesting play with one's face," not a diagnosis. Score cards — light, friendly. Background: dark (deep graphite gradient, like a premium studio) — so that glowing overlays are readable and to avoid transparency. Not black-to-zero, but soft dark-slate.4. Technical Requirements Delivery format: MP4 (H.264) + WebM (VP9) — both, for cross-browser compatibility. Dark opaque background (transparency not needed). If the client later wants transparency over light — this is a separate encoding webm VP9-alpha + HEVC .mov-alpha, discussed additionally. Poster frame (first frame, JPG) — for instant display before video loading and for fallback. The video must play as muted + loop + autoplay + playsinline (otherwise it won't start on iOS). Size/weight: keep compact — target ≤ 5 MB per video (better 2–3 MB) with good compression. This is important for hero speed. 24–30 fps, build-in ~3–4 s, seamless loop ~8–12 s. Resolution for retina hero columns: output ~1400–1600px wide, with clean compression. Mobile: plays correctly on real iOS Safari and Android Chrome (playsinline, muted); on narrow columns, the face and cards are not cropped; poster fallback on weak devices. prefers-reduced-motion: show poster frame (static final state) instead of video.5. Deliverables + Rights The contractor delivers: MP4 (H.264) + WebM (VP9) — final looping video. Poster frame (JPG, final static state). Editable source — compositing project (After Effects / Nuke / Blender scene, etc.) with all layers and overlays, so future edits do not require starting from scratch. (Optional / bonus) "silent" light version for the login page from the same source. Rights and confirmations: Full transfer of exclusive property rights + unlimited commercial use. The contractor written confirms that they have commercial rights to use the generated AI face (the license of the generation tool allows for commercial use). The AI face must not resemble any real recognizable person; gender/ethnically neutral, ¾ or frontal angle. Fonts in the cards — free Google Fonts (Hanken Grotesk, JetBrains Mono).6. Process Still-frame (concept frame) within the first 24 hours — one static render of the future scene (face + background + overlay example) for approval. I confirm the same day.(For photorealism, this stage is critical — redoing a finished render is expensive.) After my "ok" — animation and compositing. 2 rounds of revisions included in the price. Payment in stages through Safe agreement: part after approval of still-frame, the rest — after acceptance of final files. Important quick start: still-frame within the first day, so respond only if you are truly free now.7. Budget and Timeline Budget: $___ (confirm; realistic range for this scope — $300–700; for $150, finding photorealistic AI video with compositing and sources is almost impossible). Timeline: 3–4 days from start (for photorealism this is tight — flexibility up to 5 is possible).8. What to Send in Response 1–2 works specifically with realistic faces: 3D render, AI-generated / AI video, or compositing overlays on faces (not just static illustrations). Short comment: how you see this style and what tool you plan to use to generate the face. Confirmation that you can start immediately and provide still-frame within the first day. Responses without examples of realistic faces and without a comment on style will not be considered.
Task: Create 11 animations for a game 18+, with BDSM elements.Each animation involves 2 girls with identical skeletons. The essence is similar everywhere: one is tied to some furniture, the other "punishes" her.All elements in the scene are already prepared, including characters, furniture, and additional devices that the girls hold in their hands. Your task is only to create the animations. It is best to do them inside the game engine Unity (the UMotion add-on is installed). The scene for this is already prepared. UMotion is quite simple, even if you haven't worked with it specifically, but have experience in other programs. There are tutorials on YouTube.You can also do it in other programs. The main thing is the result. But then you will handle the import/export of everything necessary yourself. All objects, including fbx, textures, and animations with "reference" poses, are in the Unity project. Requirements for animations:For each episode, animation clips are needed for both girls, synchronized. Total: 11 episodes, 22 clips.Animations should be 10-15 seconds long, looped.IK or FK can be used, moving everything that is available. You cannot move: the furniture itself and the devices in their hands.The parent objects of both girls are at zero coordinates. A detailed technical specification, as well as a video tutorial, will be sent to the approved performer.If you like the work, there will be more orders. You can specify the price you are willing to complete this order for.In your application, be sure to indicate whether you have experience working with: UMotion, Unity or other programs, and in which program you plan to do the work.