IMPORTANT: Vacancy from a Ukrainian company (production in Odesa). The project is focused on the domestic market, payment and budgets are calculated according to Ukrainian market realities.
About the project:
I am looking for a talented specialist in lighting, materials, and final rendering for long-term collaboration. The field is highly detailed design of memorial complexes and monuments.
Your area of responsibility:
Geometry refinement (Bevels): You will receive a base model. Your task is to finalize the realism of the shapes (remove rough bevels and set correct, large bevels exclusively on the outer edges, as stone is processed in real life).
Materials: Creation and setup of complex, photorealistic materials in Corona Renderer (micro-relief, correct reflections, visual difference between polished and chiseled granite).
Lighting: Setting up artistic lighting (street/HDRI), working on deep shadows and realistic highlights.
Rendering and packaging: Calculating images in high resolution (up to 5000x5000 px) to maintain perfect detail. Basic post-processing and cutting vertical previews for the catalog.
Prospects (additional tasks): In the future — texture baking for interactive 3D rotation and creating simple motion (cinematic camera flyaround of the complex).
Candidate requirements:
Artistic education (will be a huge plus). Your sense of light, volume, and composition is critically important to me.
Confident and professional proficiency in the 3ds Max + Corona Renderer bundle.
Willingness to work with a time tracker turned on (a program for time tracking and screen screenshots). I value transparency: you work — I consistently pay for your actual working time.
To respond:
Please start your reply with a brief story about your artistic experience and be sure to attach 2-3 of your best works, where complex material settings are visible (ideally — stone, marble, granite, or quality architectural exterior).