Budget: 300 USD Deadline: 15 days
Hello, I am ready to undertake the development of such an augmented reality application, but we will need to discuss the technical specifications, requirements, and the development platform in detail!
There is equipment - an uninterruptible power supply, industrial
It will be accompanied by a 3D model with all connectors.
An instruction with augmented reality is needed.
Something like https://youtube.com/shorts/uh_bh48cdYw?si=EP72ithB_PbGoOqd
But the item that needs the instruction is larger and more complex.
We plan to use some AR glasses for the instruction
Budget: 300 USD Deadline: 15 days
Hello, I am ready to undertake the development of such an augmented reality application, but we will need to discuss the technical specifications, requirements, and the development platform in detail!
About the ProjectAn interactive children's wall is being created in a room. Equipment: • Acer H6518STi projector (short throw) • Kinect for Xbox One (Kinect v2) • PC running Windows • Projection on a wall approximately 3 × 2 m It is necessary to remotely configure the equipment and software for the interactive wall to work with Kinect.Stage 1. Kinect SetupIt is necessary to: • install the required drivers and SDK; • set up the Kinect connection to the PC; • perform calibration; • configure accurate tracking of children's movements; • set up the working area in front of the interactive wall.Stage 2. Launching the Interactive WallTwo options are considered: Option A — Unity • set up ready-made interactive projects; • connect Kinect; • ensure stable operation in full-screen mode; • organize a simple launch for the operator. Option B — TouchDesigner • create or adapt ready-made scenes; • set up operation with Kinect; • ensure stable operation of the interactive wall.Stage 3. MVP (Minimum Viable Product)The goal of the first stage is to create an engaging interactive wall for children with game scenarios that can hold a child's attention for at least 5–10 minutes. Not only simple effects (water, leaves, particles) are of interest, but also full-fledged game mechanics. The following options are considered: • adventure games; • character or avatar selection; • level progression; • task completion; • educational games; • development of reaction and coordination; • interactive quizzes; • team games for multiple children; • item collection; • object finding; • narrative mini-quests. Special interest is given to game scenarios: • defending a base or city from monsters; • defending against zombies; • castle defense; • space adventures; • underwater world; • safari; • dinosaurs; • superheroes; • magical world; • sports competitions. Ready-made solutions with are welcomed: • scoring system; • records; • difficulty levels; • achievements; • multiple characters to choose from; • support for multiple players simultaneously. If the performer has their own ready-made projects or licenseable interactives, they are open to any interesting proposals and collaboration options. The priority is to create the most interesting and engaging content for children, not just visual effects.Requirements for the PerformerThe performer must have experience with: • Kinect v2 (Xbox One Kinect); • Unity and/or TouchDesigner; • interactive walls; • motion recognition systems.Work ResultsThe following should work as a result: • Kinect v2; • projector; • at least 3–5 interactive scenes; • simple launch for the administrator without special knowledge; • instructions for launching and operating.AdvantagesExperience with: • children's play centers; • museums; • exhibition interactives; • educational spaces; • interactive walls and floors.In the response, please indicate1. What equipment you have worked with Kinect. 2. Whether you use Unity or TouchDesigner. 3. What ready-made interactives you can offer. 4. If you have ready-made projects for Kinect. 5. The cost of setup. 6. The completion time. 7. Links to videos of implemented projects. Preference will be given to performers who have their own library of ready-made interactive games and content for Kinect v2, Unity, or TouchDesigner. Development from scratch is not required; the priority is a quick MVP launch using ready-made solutions.