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Freelance VFX Artist for Game Project
Help us develop and integrate VFX for the game on drones in the Rocket League style.What exactly will enter the freelance employment of a specialist:
- Communicate with the art director and product owner to create resources that improve the game process.- Creating real-time visual effects (e.g., environmental effects, neon effects, Ui effects) for the game process.- close collaboration with gaming designers, 3D artists and developers.Creating/integrating effects that balance the visual objectives of the project with the performance requirements of the Unity game engine.Optimization of effects.What a specialist needs to know:
- Experience in creating VFX in Unity is mandatory
- Be able to break the visual effect on the content types of components (particle FX, shader FX, mesh FX, post-process, animation, decal, sprite sheets, lighting, etc.)- Experience in work (Examples: Photoshop, AfterFX, any 3D add-on)
Written and speaking English.
The portfolio
Experience in the gaming industry
Ability to work with concepts and references
Conditions of Work
- Task planned and developed in scrum methodology
Two-day planning and screening of sprints
Daily Standards and Communications via Slack
- The possibility to agree on working hours with both Canada and Ukraine.For example, I live in Poland, and with my Canadian team I have a joint 3 hours of work (14:00-17:00).
- Communicate with the art director and product owner to create resources that improve the game process.- Creating real-time visual effects (e.g., environmental effects, neon effects, Ui effects) for the game process.- close collaboration with gaming designers, 3D artists and developers.Creating/integrating effects that balance the visual objectives of the project with the performance requirements of the Unity game engine.Optimization of effects.What a specialist needs to know:
- Experience in creating VFX in Unity is mandatory
- Be able to break the visual effect on the content types of components (particle FX, shader FX, mesh FX, post-process, animation, decal, sprite sheets, lighting, etc.)- Experience in work (Examples: Photoshop, AfterFX, any 3D add-on)
Written and speaking English.
The portfolio
Experience in the gaming industry
Ability to work with concepts and references
Conditions of Work
- Task planned and developed in scrum methodology
Two-day planning and screening of sprints
Daily Standards and Communications via Slack
- The possibility to agree on working hours with both Canada and Ukraine.For example, I live in Poland, and with my Canadian team I have a joint 3 hours of work (14:00-17:00).