Budget: 40000 UAH Deadline: 3 days
Not a deep analysis of the game, the first impression after the installation of the game.“Feedback”
1 .On the play market page it is worth adding a video gameplay that will show a fun gameplay.Specifically prepared promo video.Do not forget that you need to work with the market pages too.
2ndOptimize the icon for Android.Now a color icon in a white circle.It is worth making the icon exactly like the whole circle so that the white is not visible.It looks more quality.After the first installation was not enough some easy greeting or introduction to the game (minor note).But it is more available to the game, it is like a greeting
In the coin receipt window, replace the pink button with a green or a friend.The red color and derivatives from it are always associated with refusal, bath, closure, etc.That is, red usually makes the button that is unwanted to press.Especially that you have
In the game the button "lock" in the same color as getting coins, associatively the player will be bound not to get coins and joy, but to close the coins or get out of the level.and 5.The issue of coins in the sandwich must be delayed and not immediately after installation.The player just set up the game, and you have already the coin immediately given a lot.Making it easier for the player to play a couple of times and then giving coins, it’s more pleasant for the player and intertention
6 .Remove the advertising interstish before the first gameplay starts immediately after the game is installed.Submit a limit on advertising before the first game session.Of course, it can be left, but it causes immediate rejection.If you make the advertising, you will earn a little more.
loyalty of players
7 .On the game level, the text inscriptions are very small- level, call-in blocks and points.Need to increase, consider the different resolution of phones and players with poor vision
8 .The upper part of the screen - where blocks and progress bars can be optimized and try to unite or place on another call-in blocks and progress bars, now it's not very laconic - near blocks a lot of space, while the text bars are pressed.To correctly place priorities on the importance of the interface.More here, not all https://docs.google.com/document/d/1QEzxSIF4wgORtEzzh8YxgJerMpqExhCCTr9eWo2Ydtk/edit?usp=sharing
I can do:
- the analysis of competitors, with the conclusions and the list of fitch that can be applied with you taking into account the already ready art and the ability of the team
Game Design and Balance, Economy
Fitch list for the game
- Writing TZ for this all + control of performance, and testing of implementation