Game Designer - Found levels for the game puzzle - block puzzle
Need a Game Designer - a person with fantasy and understanding of the genre, who will analyze and describe the following (programming and drawing nothing is needed, for this there are other people):
Study the top competitors in the genre, analyze and understand what we are wrong, that needs to be changed. Make the game easier, remove the “roughly” figures so that you can be “shaking” virtually without thinking.Manual work levels, tasks on them, the first 50-100, may be more, the rest generate automatically.The tasks at the level are now implemented:
Number of cells by flowers
The total number of cells
Type 3 of Mouse
Any combination of all above each other
- Imaginate the system of monetization, the balance of coins, lives, booster, etc. There may be ideas for even more pleasant fights, which will delay, engage users in the game.To the candidates please watch the game and immediately write off a few of the first ideas that are not right in the game.This will make it easier to determine with the candidate and understand that the person understands the essence of the task.
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254 Not a deep analysis of the game, the first impression after the installation of the game.“Feedback”
1 .On the play market page it is worth adding a video gameplay that will show a fun gameplay.Specifically prepared promo video.Do not forget that you need to work with the market pages too.
2ndOptimize the icon for Android.Now a color icon in a white circle.It is worth making the icon exactly like the whole circle so that the white is not visible.It looks more quality.After the first installation was not enough some easy greeting or introduction to the game (minor note).But it is more available to the game, it is like a greeting
In the coin receipt window, replace the pink button with a green or a friend.The red color and derivatives from it are always associated with refusal, bath, closure, etc.That is, red usually makes the button that is unwanted to press.Especially that you have
In the game the button "lock" in the same color as getting coins, associatively the player will be bound not to get coins and joy, but to close the coins or get out of the level.and 5.The issue of coins in the sandwich must be delayed and not immediately after installation.The player just set up the game, and you have already the coin immediately given a lot.Making it easier for the player to play a couple of times and then giving coins, it’s more pleasant for the player and intertention
6 .Remove the advertising interstish before the first gameplay starts immediately after the game is installed.Submit a limit on advertising before the first game session.Of course, it can be left, but it causes immediate rejection.If you make the advertising, you will earn a little more.
loyalty of players
7 .On the game level, the text inscriptions are very small- level, call-in blocks and points.Need to increase, consider the different resolution of phones and players with poor vision
8 .The upper part of the screen - where blocks and progress bars can be optimized and try to unite or place on another call-in blocks and progress bars, now it's not very laconic - near blocks a lot of space, while the text bars are pressed.To correctly place priorities on the importance of the interface.More here, not all https://docs.google.com/document/d/1QEzxSIF4wgORtEzzh8YxgJerMpqExhCCTr9eWo2Ydtk/edit?usp=sharing
… I can do:
- the analysis of competitors, with the conclusions and the list of fitch that can be applied with you taking into account the already ready art and the ability of the team
Game Design and Balance, Economy
Fitch list for the game
- Writing TZ for this all + control of performance, and testing of implementation
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328 33 1 2 Good day .
There is experience in developing a step-by-step game design strategy.
I have a wife fan of such games - so the psychology of such a category of people is known :)
I will immediately point to the main problem of your game:
BONUS on the bottom panel!!! They are dismissing! You’ve divided the game field into three parts – which harasses such people – they can concentrate on something one – and you’re forcing them to follow right after the 3 fields!!The !
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325 1 0 Good day . Ready for cooperation. I have knowledge in gaming design (for the shoulder of 4 completed courses) and practical experience in level design (tens of created levels).
I can immediately notice that the playground area is too big and I’m too long to reduce it for a better perception – I can advise to take the Golden Ratio principle and the experience of the best artists (for example, as Leonardo da Vinci did) and use this method to design the interface. I would also advise to re-work the bonus system to ensure a more legal gaming flow so that the bonuses themselves are directed to the appropriate use.
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283 7 0 1 . Reduce the field slightly, as the sight does not cover all the cells immediately and has to run with the eyes.
2nd Add the possibility to turn the figures before putting them on the field, or turn the field itself.
Three In the lower bar add so that instead of any used figure, a new figure immediately appears.
4 . Cut the sizes of some figures as they too restrict the options of their use or use them at more complex levels.
and 5. At the bottom of the screen, on a row with fistles to destroy unwanted figures, you can add the possibility of random mixing the figures on the field itself.
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158 Hello, I’m looking at your game and I can say that the field is too big. This is why you need to gather the puzzles longer, and think stronger. The person who plays does not get relaxation from the game. The puzzles are still very sharp, I personally would reduce sensitivity.
Below there are bonuses such as: rocket, wax, and lightning. I would suggest this: if a player makes a combo from the puzzles, then to give him bonuses for these combo, it will be a small incentive to play.
We agree on the price.
You can also add purchases for the coins that the player receives during the game.
Suppose you can add a background (such as a scan) for the game coins to make it more pleasant to play.
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283 1 0 What if you do so that the game itself suggests where it is better to put a figure if you do not interact with it for a certain time.
To make "Bonus levels" near certain normal levels will be a response to the bonus level + add a unique color, for example, gold/yellow. And give in reward for his passing any unique items and other amounts of coins.
Implement the idea with the rotation of the figures as in the tetris. To make it possible to turn them by pressing them before moving to the playground.
You can add any decorators on the road with levels so that the game doesn’t look smaller. For example, near the level on the background or 3D models of the forest with bears and if you move to this level then there will be a full picture of the forest with bears.
The deadline indicated the random tc. I don't know how much we'll do this (in the future it can be changed)
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версии для IOS я так понимаю еще нет?
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