Game of Life on VB.Net
I immediately want to say that the banal algorithm, built on the intersection of one two-dimensional massive into a temporary massive, with subsequent copying into the first massive, is not quoted.You need a faster algorithm capable of counting generations on a field of large size, at least 10000*10000.This is a processor and memory.He wrote a huge project on this topic with a lot of puzzles, but the foundation is all the same, the simplest algorithm, which makes it actually useless even on the most powerful iron.I also add that it is not necessary to write a program.Painting the interface and other flushes - you don't need.Only a function code is needed, which will take a cell mass to the entrance and the output will give a counted mass to the new generation of cells.Or you need a workcode that will count the new generation based on the current generation, missing empty cells that don’t need to count (one of the acceleration options).Which mass will be on the entrance/exit, whether it is two-dimensional or one-dimensional - it doesn't matter, I'm going to put it into my program.It is desirable to add comments to the code, because I still want to understand how it works.For all the time that I wrap this topic - I saw a huge number of implementations, I got a lot of suggestions, thanks to which I already have in mind exactly working and quite fast algorithms, but I can't express it in the language of VB.Net, but it's necessary just on it.I’m going to say in advance that all HashLife doesn’t interest me because it’s too cool.I attach to the post the work project "preparation", implemented on the same, simple algorithm.If this is more convenient, you can correct the code in it.Whoever is willing to help, offer a price.thank you.
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Твердження про те що писати код не потрібно явно суперечить з „Нужен только рабочий код функции …“ і „Либо же нужен рабочий код, который будет считать новое поколение…“.
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