The labyrinth game in java libGDX.
I suggest writing a game for PC, necessarily on the libGDX basis.
There are labyrinth maps that are assigned using a list of types x,y=object, which can be converted into a massive. All Objects 6: the wall, entrance, exit, key, enemy, hole. You can only get out with the key (door).
There are the texture of the objects and the main character, which moves in 4 directions (key). Each movement is animated and consists of 4 parts (for each its own texture). The enemies must also move randomly.
The camera shows only a fragment of the labyrinth, as the hero advances the fragments change. Skeling must be implemented: a change in the size of the window, the game remains in the same scale, the field of view changes.
Life must be realized. Win and Game Over
I look forward to your proposals.
With respect Andrei
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4198 84 3 1 Good day, I can do it for you. Experience in Java for over 5 years. There is also experience in developing 3D graphics (although in this task and 2D, judging by description, but no problems will arise)
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1825 52 0 Good day . I’ve already done games on libjdx – one of them even placed on the playmarket. If you are interested, you can look at https://play.google.com/store/apps/details?id=com.broken4airgames.asteroidbustersx&pli=1.
Write it. I am pleased to take the project.
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