Budget: 10000 RUB Deadline: 14 days
Здравствуйте, Дмитрий!
Если Вам понравилось мое портфолио,
было бы интересно помочь Вам с проектом.
Необходим хороший концепт артист на долгосрочную удаленную работу. Данное задание носит больше тестовый характер для дальнейшего сотрудничества. Оплата по договоренности.
Более детальное описание проекта можно посмотреть ТУТ
Персонаж
Общее описание: Элементаль земли. Геймплейно это форма (аватар) в которую превращается главный герой, после чего ГГ давить всех противников как каток. Т.е это облик ГГ после применения абилки, НО в интерфейсе он представлен как отдельная сущность.
Референсы:
Цвет и контур (ориентировочно):
Пример детализации и стилизации :
Обводка, простота цвета и контуров
Локация
(данное описание является рекомендательным и вы можете добавлять в что угодно. НО в данном мире нету людей, человеческих построек ( но могут быть руины). Т.е фентезийно природная тематика )
Общее описание: этот мир духов Земли, как и все остальные(воды,воздуха,огня) предназначен не для людей, а для духов и гигантов. В нем все объекты очень большие по отношению к нашему герою, он чувствует себя в нем лилипутом среди великанов. Вечно зеленые долины, скалы, огромные деревья и цветы, руины и магические статуи-тотемы, великаны
Референсы:
Что нужно :
Задний фон
2-3 тайлешейся вправо и влево иллюстрации.
Декорации
Отдельные пропсы типо камней, кустов и т.д. Минимум 7 штук.
Текстуры для платформ
Самая сложная часть. Вам нужно прочитать и сделать как написано по технологии.
Читать тут :
Формат выдачи текстур или тест на умение читать
Пример финального макета:
Контакты :
skype: dima_berg
mail: [email protected]
facebook: https://www.facebook.com/profile.php?id=1000075500...
Budget: 10000 RUB Deadline: 14 days
Здравствуйте, Дмитрий!
Если Вам понравилось мое портфолио,
было бы интересно помочь Вам с проектом.
Budget: 5 USD Deadline: 5 days
День добрый!
Все, что описано - является тестовым заданием?
Budget: 10000 RUB Deadline: 14 days
Здравствуйте
Я вам уже писал на другом фрилансе)
но напишу и здесь
Хочу проявить себя в этой сфере, и я считаю ваш проект - это хороший старт.
Мои работы можно посмотреть в моем профиле
Хотелось бы узнать больше деталей.
Если заинтересовало предложение, пишите мне в л.с
Budget: 10000 RUB Deadline: 14 days
Здравствуйте. Не вполне понятно из вашего запроса - вы хотите, что бы человек в качестве теста вам бесплатно все это нарисовал?
Если собираетесь все таки платить - я рисую с помощью графического планшета, могу выполнить.
Budget: 150 USD Deadline: 4 days
Здравствуйте!
Обращайтесь, с удовольствием помогу.
Работу выполню качественно и аккуратно.
Имею огромное желание развиваться в сфере концепт-арта.
Портфолио - Freelancehunt
Некоторые работы дополнительно могу переслать по почте.
[email protected]
We need to create a design for paintings for our corridors. The clinic has three areas: dentistry, cosmetology, and plastic surgery. I am attaching photos of the corridors, as well as references that we like in terms of style and mood. Important: do not just copy the reference. We want the designer to reinterpret the idea and adapt it to our field, offering their own vision and interesting solutions. So we need a person with a creative approach, not someone who just reproduces the brief exactly.
TECHNICAL TASKLooking for a Character Concept Artist / Game ArtistRefinement of an existing AI-generated character for a video game1. Project Information We are developing our own game IP (intellectual property) with the prospect of further scaling. The project is a cross-platform multiplayer game, which is planned to be launched on: iOS Android PC Consoles (prospectively) Game genre: Multiplayer Party Game Competitive Maze Runner Family Friendly Chaos Game Action Arcade Main mechanic: Players control insect characters.2. Current Project Status At this stage, we already have: a formed game concept an understanding of gameplay a defined project style AI-generated characters created through Midjourney At the first stage, we are working with one character. This is:FLY This is currently the main visual reference for the future universe of the game.3. Main Task We already have a generated character. The artist does NOT need to create a character from scratch. Main task: Take the existing AI-generated character (Fly) and translate it into a professional production-quality character concept for further game development. In simpler terms: Do not invent a new character. But professionally refine the existing one.4. Main Idea of the Character The project uses insects that often evoke disgust in real life. For example: fly cockroach wasp spider other insects Our creative task: Transform naturally unpleasant creatures into characters that evoke sympathy, emotional connection, and a desire to interact with them. We want to create characters that can potentially become: brand mascots the basis for merchandise plush toys collectible figurines We are building not just a game. We are building a future franchise.5. Main Reference We already have a ready AI-generated character:Fly (Will be provided to the artist) Important: Radical changes to the main style of the character are prohibited. The existing visual DNA must be preserved.6. Main Style Requirements (MOST IMPORTANT BLOCK)6.1 Full Fluffiness of the Character The character must have a large amount of fur. Reason: Fluffiness neutralizes the natural disgust evoked by the insect. We specifically want to create a creature that is unpleasant by nature but looks attractive at the same time. Fur is one of the fundamental design elements. Not allowed: realistic insect texture smooth chitinous shell excessive biological realism6.2 Large Expressive Eyes The eyes are one of the main elements of character. The eyes should be: large very expressive a bit crazy with a sense of chaos emotionally saturated The gaze should create a feeling: this character is a bit inadequate… but very charismatic6.3 Sticking Out Tongue A mandatory design element. The tongue should create a feeling of: foolishness memes chaos playfulness comedy The tongue is part of the recognizable style of the character.6.4 Slightly Pointed Teeth The character must have visible teeth. But: NOT horror. NOT a monster. NOT an aggressive snarl. The needed feeling: a bit dangerous a bit crazy fun chaos6.5 The Character Must Be Suitable for Toy Production This is a critically important point. When looking at the character, the thought should arise: I would like to have this as a plush toy. We consciously design characters so that they could potentially become: plush toys collectible figurines merchandise brand mascots6.6 The Character Must Have Controlled Madness It is necessary to create a feeling of: chaos energy unpredictability quirkiness memes But the character must remain attractive.7. What the Artist Needs to DoA. Cleanup of the Existing AI-generated Design It is necessary to remove: AI generation errors strange details incorrect anatomy unnatural elements illogical geometry symmetry issuesB. Complete Final Refinement of the Character A final production-ready version of the character must be created. The character should look as if it is already part of a AAA-level game.C. Character Turnaround Sheet The character needs to be shown in 4 views: Front View Side View 3/4 View Back View D. Expression Sheet At least 5 emotions need to be created. crazy laughing angry victory hyper excited E. Pose Sheet At least 5 poses need to be created. idle running attack ability activation victory pose F. Preparation for 3D Pipeline The design must be detailed enough to be handed over to a 3D Artist. It should logically show: fur legs eyes teeth tongue wings decorative elements small mechanical/stylistic details 8. The Final Result Must Be Suitable for 3D Modeling Rigging Animation Unity Production Pipeline Toy Creation Merchandise Production Future Franchise Scaling 9. What Specialist is Needed We are looking for a person with experience in: Game Art Character Concept Art Creature Design Stylized Character Design Production Pipeline Collectible Toy Design Experience with AI-generated art will be a big plus.10. When Applying, Show Be sure to attach: portfolio stylized characters creature design game art character sheets examples of work for the game industry 11. IMPORTANT We are NOT looking for: an illustrator logo designer casual designer generic digital artist We need specifically:Character Concept Artist / Game Artist who understands the game industry pipeline.12. What to Write in Response to the Project Please specify immediately: cost of work deadline examples of similar work experience in the game industry
We need to create a design for paintings for our corridors. The clinic has three areas: dentistry, cosmetology, and plastic surgery. I am attaching photos of the corridors, as well as references that we like in terms of style and mood. Important: do not just copy the reference. We want the designer to reinterpret the idea and adapt it to our field, offering their own vision and interesting solutions. So we need a person with a creative approach, not someone who just reproduces the brief exactly.
I PUBLISH MY GRAPHIC NOVELS. EACH A5 VOLUME HAS ABOUT 150 PAGES OF CONTENT AND ABOUT 90 PAGES OF ILLUSTRATIONS. I AM LOOKING FOR A CHARISMATIC ILLUSTRATOR WHO WILL CREATE DRAWINGS IN A SIMPLE STYLE AS IF AN AMATEUR WAS KEEPING A DIARY. THE NOVELS ARE SET IN THE TIME OF WAR AND POST-WAR POLAND, EAST GERMANY, BRAZIL. IT DOESN'T HAVE TO BE PRETTY, IT HAS TO BE SHARP, EITHER YOU UNDERSTAND OR CLOSE YOUR EYES. CONTRACT BUDGET PER PIECE OR FOR THE COMPLETE SET - I AM WAITING FOR OFFERS.
Looking for an illustrator, possibly working in tandem with AI. Need to create a children's book with an approximate total of 24-32 pages. The books will be produced in 4 languages. The book needs to be made in a format ready for publication and for listing on Amazon by the author. All rights will be transferred from the illustrator to the author. The project involves work over several months to create 5-7 books. An example of one book will be provided, along with examples of characters and plots. The plan for the illustrator is to create with the author's editing and agreement on all points -> one complete book with texts in 4 languages in approximately 1 month +-.