The Unity 3D - Roguelike
The difference lies in:
1) Asset other
2) The player cannot go out until he takes the key.
3) on the playground are also placed obstacles* (ready from assets)
*The keys and pearls are generated the same as food (or opponents) from the example, so according to the analogue
The game field is square, the content is generated dynamically, so let it be a variable, which will give the possibility to indicate the size of the field (matrix), for example, 20 and it has to properly build itself
Client's review of cooperation with Dmitro Mostovy
The Unity 3D - RoguelikeThe practitioner is a professional of his affairs, operatively and quality performs his work + fast directions and a good analysis of the applied task. I recommend it!
Freelancer's review of cooperation with Mike J.
The Unity 3D - RoguelikeClearly placed TZ, always in contact, pleasant in communication, I hope for further cooperation).
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2499 32 0 I’m engaged in the development of games, 3d modeling, texturing for more than two years, I’ll do it quickly and with any amendments. If necessary, I will add additional mechanics for an additional fee (we agree).
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8405 90 0 1 We communicated in personal messages. Ready to perform in the best way.
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882 29 1 The good day.
I will be happy to make your job quickly and efficiently.
I look forward to your message.
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