Muonline
Creation of a 2D mobile RPG game in the style of Shakes & Fidget, set in the MU Online universe
Project description:
I will commission the creation of a 2D mobile RPG game for Android (and possibly for browsers), inspired by Shakes & Fidget, but entirely set in the MU Online world. The game will feature a menu layout, a simple interface, and a character development system based on gaining levels, stats, and equipment.
There will be no reset system — instead, the player will develop the character infinitely, earning stat points for each level.
Inspirations:
Shakes & Fidget (interface, gameplay style)
MU Online (classes, monsters, map, items, atmosphere)
Main game features (MVP):
1. Character:
Select MU Online class: Dark Knight, Dark Wizard, Elf, MG, etc.
Unlimited leveling
For each level: points to allocate to stats (STR, AGI, VIT, ENE, CMD)
Stats affect damage, dodges, HP, skills, etc.
Character appearance depends on class
2. Equipment:
Slots for armor, weapons, shield, wings, etc.
Items from MU Online (e.g., Dragon Armor, Staff of Resurrection)
Items can have levels from +0 to +15, with options for enchantments
Ability to upgrade items
3. PvE combat:
Player fights monsters from MU Online (Budge Dragon, Elite Yeti, etc.)
Combat can be text-based with graphics (without full animation)
After battle: exp, drop, gold, chance for item
Scaling of enemy levels
4. World map:
Map with MU locations: Lorencia, Dungeon, Noria, Atlans, etc.
Each location unlocks at a certain level
Option to choose battles in specific locations
5. Shop and currencies:
Shop with XCoins (premium currency)
Ability to buy VIP, boosts, items
VIP provides passive bonuses (exp, drop, etc.)
6. Others:
Player ranking (TOP level / DMG / monsters killed)
Simple menu: Start / Character / Fight / Map / Shop / Ranking
Friendly fantasy style — but not comic-like (more serious MU atmosphere)
Ready graphics provided (characters, maps, monsters, UI)
Account system preferred (local or online)
Technology:
Android (APK) mandatory
Web version preferred (HTML5 / WebGL / WebView)
Preferred engines: Construct 3, Godot, Unity 2D, Phaser.js
Well-organized code with future expandability
What I provide:
All graphics for characters, monsters, maps, and icons
Description of classes, items, stats, progression system
Balance and drop system
Detailed game development plan
What I expect:
Experience in creating 2D RPG games
Clear communication
Assistance with publishing (APK / Web)
Potential for ongoing collaboration (expanding PvP, guilds, quests, events)
Budget:
up to 50,000 PLN gross
(Possible staged payments / after MVP prototype)
Implementation time:
360 days
Possibility for post-launch development
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11 days13 710 USD
485 11 0 11 days13 710 USDI have experience in developing and publishing such projects, can do it qualitatively, quickly, and am ready to negotiate.
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150 days13 710 USD
1 2 3 150 days13 710 USDHello. Ready to create a 2D-RPG for you in the style of Shakes & Fidget based on MU Online with unlimited character growth, an adaptive STR/AGI/VIT/ENE/CMD leveling system, equipment upgrades (+0…+15, exclusive options and enhancements), PvE battles with scalable bosses, a multi-level Lorencia/Noria/Atlans world map with location unlocking by level, as well as an XCoins shop and VIP bonuses. We will implement all this on Unity 2D or Godot/Phaser.js, package it into an Android APK and WebGL/WebView, ensure local and cloud account storage, clean code with the possibility of expanding to PvP, guilds, and events. A special focus is on an automated, quantum-inspired drop balancer and an AI module for dynamic difficulty adjustment, plus integration of D3.js for the admin panel and a CI/CD pipeline with GitOps. We have all the necessary technologies, powerful workstations, test Android devices, servers, and tools for the full development and publishing cycle, including graphics and network code optimization. The initial MVP version will be prepared within 90 days with a transparent demo schedule and detailed documentation.
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