Setup of lighting in 'Packaged Project', Windows, Unreal Engine 5
The Wednesday Development:
Windows 10 and 64bit.Processor: Intel Core i5-7400 CPU @ CPU 3GHz, 4 cores.RAM is 16GB.GPU: NVIDIA GeForce GTX 1050 Ti 4GBThe problem:
Lighting in PIE (Play in Editor) is very different from lighting in the exported application (packaged project >> CryptRaider.exe).In application, the light from the point light source is once greater than in the PIE mode.Viewing the light in PlayInEditor => GamePlay(PlayInEditor).gif
Viewing the light in the ready application => GamePlay(PackagedProject).gif
You can also learn about the project by cloning it by sending up:
HTTPS://github.com/Dimmak23/UE5_CryptRaider.git
If you understand what the problem is and how to solve it, apply.Once I receive your application, I will organize a meeting in Google-meet.
in which you can show where to change the settings so that the lighting in both modes matched.Payment on the fact of performing the task: correcting the lighting so that the current type of lighting in the PIE mode (light NOT passes through the wall and not so bright) was also recorded in the speech application.If you deal with it there are other problems that have a lower priority now but they can also be transferred to you - opening the next project with a separate budget.
Applications 2
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