Painting of goods cards
Thank you for work
Budget: 2000 UAH Deadline: 5 days
I think it is worth realizing the visualization of the data sets in 3D. The cost and timetables are specified (oriented). I will be glad to help you.
Budget: 1500 UAH Deadline: 4 days
Hello to you. I can perform my task.
My work is Behance
Budget: 1300 UAH Deadline: 2 days
Go to turn.
Skype: earl9112
Mail: [email protected]
Portfolio: Freelancehunt
Budget: 700 UAH Deadline: 3 days
Good time of day. I can create unique illustrations for each of the types of tools and create the necessary selections. I can perform illustrations both in the vector and in the rail. I would like to clarify the style you want to see in the result. I am an artist and designer. I am pleased to help you with the project.
Example of a vector project: character development, the creation in the vector of illustrations and the design of final compositions for social networks and print - Project Color Fest Odessa: Google Drive
Examples of design, illustrations and traditional art: Google Drive
Examples of text print: Google Drive
There are also examples on the site, in particular the breakdown of the animated video: Freelancehunt
Budget: 200 UAH Deadline: 1 day
Hello, I am interested in your project!
Ready to discuss the details of work.
My portfolio is: Freelancehunt
My contacts: +380 99 254 39 82
Email: [email protected]
It is necessary to redraw the design of the wrestling singlet in vector format. Everything should be done the same way. Only the edging around the armholes and the head should not be done.
Create 2 images - illustrations for a mobile application. The attached file contains an example of how they should approximately look.
Art tasks: Create a bitmap font: numbers and symbols . , x. Draw/design popups: Big Win Total Win Intro HNS screen Fix UI in Figma: align textures so that the states when clicked do not differ visually; add transparency to glass elements. Draw a new logo Draw jackpot inscriptions as separate images: MINI MINOR MAJOR GRAND Draw a preload screen and loader. Adjust the background. Draw a particle for the comet flight into a pile. Suggest and implement other visual improvements at your discretion if they make the game more beautiful. Spine / VFX / Animation: Replace the VFX effect of the win animation of symbols. Beautifully animate all popups. Who we are looking for: We need an independent specialist with good taste who will not just complete the task list but will be able to evaluate the game from the perspective of art and animation and suggest improvements.
Brief for illustration: use one color. That is, the silhouette is formed from a filled color and an alpha channel (openings in the fill) the method of drawing is filling (NOT outline) These must be unique, non-stock illustrations that reflect or hint at the essence of the product The label design will be adapted to the developed illustrations. Accordingly, they can be placed either as a whole (not cropped on any side) element on the label (e.g., Ukravit) or, conversely, the illustration can appear only from the edge of the label (e.g., Alpha Smart Agro), showing only part of the illustration. In the second case, the original file of the illustration should not be cropped exactly at the edge of the label, but have at least some margin for future adaptation to other packaging. All 3 illustrations must be in the same style. Initially, I add the first associations for each product, but each needs to be refined, looking for more interesting elegant solutions. Separate labels: Drift Control Essence of the product. It is poured into a tank for spraying in the field by a drone or sprayer. In strong winds, the spray of the substance is blown away, making spraying ineffective. Drift control makes the sprayed droplets larger (removes fine droplets) Visual associations in the target audience. Drone quadcopter, trailer sprayer for tractor, spray jet. A reference to the quadcopter must be included, at least some element like blades, so that the target audience associates it primarily with drones. The sprayer can also be included, but mixed with the drone or additionally nearby. Foam Suppressant: Essence of the product. During spraying fields, fertilizers, and others in the tank of the tractor/drone and other equipment, the mixture foams inside the tank. This complicates spraying. Therefore, foam suppressants were invented, which literally reduce the amount of foam. In fact, the only function is to remove foam, or more precisely, to ensure that the mixture does not foam at all. Visual associations in the target audience. Foam Super Wetting Agent Essence of the product. When spraying, droplets land on the surface of the leaves. A droplet of the substance spreads over a certain small area. If this product is mixed into the substance, the spreading area of each droplet increases significantly, helping a larger area of the leaf absorb nutrients. Visual associations in the target audience. Leaf + droplet, a droplet that "spreads" into a thin layer, arrows on the leaf (directions at 360 degrees, in which directions the droplet spreads) General brief for the label: We are developing a line of adjuvants that will initially include foam suppressant, drift control, and wetting agent. For the design, we use only two colors + black and white for text and additional elements. You need to suggest these colors. They should not resemble the color palette of any competitors. The composition of the front part of the label consists of an illustration (or its part), the product name, product type (adjuvant), volume in liters, logo (we will provide later, currently in development. Need to leave a little space for it), 1-2 advantages with icons. Product names and packaging: super wetting agent 1L, 5L Foam Control 1L Spray Control 1L, 5L Photos of analogs and sizes of containers/labels maximum sizes of labels: 1L - 270x150mm (length/height) 5L - 135x150mm (length/height) (this is a canister, it is possible to use two labels, on the front and back sides, of the same size) We work only through business safe
TECHNICAL TASKLooking for a Character Concept Artist / Game ArtistRefinement of an existing AI-generated character for a video game1. Project Information We are developing our own game IP (intellectual property) with the prospect of further scaling. The project is a cross-platform multiplayer game, which is planned to be launched on: iOS Android PC Consoles (prospectively) Game genre: Multiplayer Party Game Competitive Maze Runner Family Friendly Chaos Game Action Arcade Main mechanics: Players control insect characters.2. Current Project Status At this stage, we already have: a formed game concept an understanding of gameplay a defined project style AI-generated characters created through Midjourney At the first stage, we are working with one character. This is:FLY This character is currently the main visual reference for the future universe of the game.3. Main Task We already have a generated character. The artist does NOT need to create a character from scratch. Main task: Take the existing AI-generated character (Fly) and translate it into a professional production-quality character concept for further game development. In simpler terms: Do not come up with a new character. Instead, professionally refine the existing one.4. Main Idea of the Character The project uses insects that often evoke disgust in real life. For example: fly cockroach wasp spider other insects Our creative task: Transform naturally unpleasant creatures into characters that evoke sympathy, emotional connection, and a desire to interact with them. We want to create characters that could potentially become: brand mascots the basis for merchandise plush toys collectible figurines We are not just building a game. We are building a future franchise.5. Main Reference We already have a ready AI-generated character:Fly (Will be provided to the artist) Important: Radical changes to the main style of the character are prohibited. The existing visual DNA must be preserved.6. Main Style Requirements (MOST IMPORTANT BLOCK)6.1 Full Fluffiness of the Character The character must have a large amount of fur. Reason: Fluffiness neutralizes the natural disgust evoked by the insect. We specifically want to create a creature that is unpleasant by nature but looks attractive at the same time. Fur is one of the fundamental design elements. Not allowed: realistic insect texture smooth chitinous shell excessive biological realism6.2 Large Expressive Eyes The eyes are one of the main elements of character. The eyes should be: large very expressive a bit crazy with a sense of chaos emotionally saturated The gaze should create a feeling: this character is a bit inadequate… but very charismatic6.3 Sticking Out Tongue A mandatory design element. The tongue should create a feeling of: foolishness memeness chaos playfulness comedy The tongue is part of the recognizable style of the character.6.4 Slightly Pointed Teeth The character must have visible teeth. But: NOT horror. NOT a monster. NOT an aggressive snarl. The feeling needed: a bit dangerous a bit crazy playful chaos6.5 The Character Must Be Suitable for Toy Production This is a critically important point. When looking at the character, the thought should arise: I would like to have this as a plush toy. We consciously design characters so that they could potentially become: plush toys collectible figurines merchandise brand mascots6.6 The Character Must Have Controlled Madness It is necessary to create a feeling of: chaos energy unpredictability quirkiness memeness But the character must remain attractive.7. What the Artist Needs to DoA. Cleanup of the Existing AI-generated Design It is necessary to remove: AI generation errors strange details incorrect anatomy unnatural elements illogical geometry symmetry issuesB. Complete Final Refinement of the Character A final production-ready version of the character must be created. The character should look as if it is already part of a AAA-level game.C. Character Turnaround Sheet The character needs to be shown in 4 views: Front View Side View 3/4 View Back View D. Expression Sheet At least 5 emotions need to be created. crazy laughing angry victory hyper excited E. Pose Sheet At least 5 poses need to be created. idle running attack ability activation victory pose F. Preparation for 3D Pipeline The design must be detailed enough to be handed over to a 3D Artist. It should logically show: fur legs eyes teeth tongue wings decorative elements small mechanical/stylistic details 8. The Final Result Must Be Suitable for 3D Modeling Rigging Animation Unity Production Pipeline Toy Creation Merchandise Production Future Franchise Scaling 9. What Specialist is Needed We are looking for a person with experience in: Game Art Character Concept Art Creature Design Stylized Character Design Production Pipeline Collectible Toy Design Experience with AI-generated art will be a big plus.10. When Applying, Show Be sure to attach: portfolio stylized characters creature design game art character sheets examples of work for the game industry 11. IMPORTANT We are NOT looking for: an illustrator a logo artist a casual designer a generic digital artist We need specifically:Character Concept Artist / Game Artist who understands the game industry pipeline.12. What to Write in Response to the Project Please indicate immediately: work cost completion time examples of similar work experience in the game industry