Required painted video
I recommend Alexandra as a professional, working with whom you will accomplish the thought without trouble!
Budget: 5750 RUB Deadline: 15 days
Hello to you. Please see examples of my work:
HTTPS://www.youtube.com/watch?v=mCn9azmrIKI
https://www.youtube.com/watch?v=odSsU55IpAk
https://www.youtube.com/watch?v=FoTs2ysDq98
HTTPS://www.youtube.com/watch?v=6c9gcmTJu9g
https://www.youtube.com/watch?v=LSQRugX0jiI
https://www.youtube.com/watch?v=w_l8QInxb_8
HTTPS://www.youtube.com/watch?v=xyijG4F41-4
https://www.youtube.com/watch?v=XNzKXRFQYFQ
https://www.youtube.com/watch?v=9R-z-8tW-TY
My email: [email protected]
by: alexbond90
Budget: 15000 RUB Deadline: 7 days
I welcome. I will be happy to cooperate. The portfolio of my work is linked below: https://vimeo.com/jesusb4ck
Budget: 15000 RUB Deadline: 7 days
I'm ready to make a quality 3-minute video for you with Prof. Sound and background music for the budget.
Here is my work - https://www.youtube.com/channel/UCl3ZqdQ1ORuI8jw1DXvlPCg/videos
Budget: 20000 RUB Deadline: 12 days
Welcome, ready to implement the project.
The price is indicated in 3 minutes.
Examples of work in the portfolio section or at https://danilost1989.wixsite.com/portfolio
Write, we will discuss details!
Budget: 45000 RUB Deadline: 16 days
http://www.youtube.com/c/VideoBedrik
https://www.facebook.com/videobedrik/
Hello, Irina, my name is Alexander, I am engaged in video assembly and video design, I do almost everything, from simple, simple videos, advertising, to video effects, animation.Video is my hobby that has grown to work on myself, I am truly fascinated by this sphere, I am constantly learning, improving, so you can be sure that your order will be done in the best way, and not "under the arms".I'm making SELLING animated videos under the key!You will get a ready solution - a concept, video, script, a professional vocal dictor with a female or male voice, a vector graphic negation, the animation itself, and music design.The main directions of my work are video assembly, video design, creation of mouse graphics, video effects, video tutorials, the creation of backgrounds, stickers, crackers, animation of logos and other objects.I work in Adobe After Effects, Premiere, Photoshop, Illustratior, Audition and some other software- on installation and design.I like the diversity and creativity in my work, so I will do the same quality, the usual advertising, the company presentation, the product service, and also create beautiful effects, stores, make a review of the game, the service, or review, make a video from your rest.Some examples of my works http://www.youtube.com/c/VideoBedrik
Oriented, both on long-term cooperation and on single orders, good prices, because in addition to work this is my hobby, I guarantee the quality of the work done, decent and pleasant cooperation.I will be happy to cooperate, if you have any questions or suggestions, let's discuss personally, my contacts:
Email: [email protected]
by [email protected]
by: alexander.bedrikua
Budget: 24000 RUB Deadline: 14 days
Behance
Telephone: +38 (093) 52-82-902
ICQ: 385260365
Skype: Vladimir_vs
www.startfire.com
Budget: 15000 RUB Deadline: 11 days
Hello to you!
You can see the work here: https://vimeo.com/nettsel
or in the portfolio.
Details can be discussed in Skype.
Budget: 15000 UAH Deadline: 7 days
You need a script and all the materials to work including with the sound if there is, then we will discuss the cost and time.
Budget: 15000 RUB Deadline: 5 days
Hello to you!
I am worried about the video.
Please look at the portfolio at: https://vimeo.com/user36349086
Thank you for insight!
A universal product carousel template needs to be created in Canva for Instagram reels and stories for the further promotion of an online store with gifts for men. The main focus is on the product, with a short description. Preferences - light background, nothing extra, minimalism. I will send the logo and description separately. We will consider ready-made options to quickly determine the style.
I am looking for someone to create a few seconds of simple animations for a music project. I am waiting for applications.
Task: Create 11 animations for a game 18+, with BDSM elements. Each animation involves 2 girls with identical skeletons. The essence is similar everywhere: one is tied to some furniture, the other "punishes" her. All elements in the scene are already prepared, including characters, furniture, and additional devices that the girls hold in their hands. Your task is only to create the animations. It is best to do them within the Unity game engine (the UMotion add-on is installed). The scene for this is already prepared. UMotion is quite simple, even if you haven't worked with it specifically, but have experience in other programs. There are tutorials on YouTube. You can also do it in other programs. The main thing is the result. But then you will handle the import/export of everything necessary yourself. All objects, including fbx, textures, and animations with "reference" poses, are in the Unity project. Requirements for the animations: For each episode, animation clips are needed for both girls, synchronized. In total: 11 episodes, 22 clips. Animations should be 10-15 seconds long, looped. You can use IK or FK, move everything that is available. You cannot move: the furniture itself and the devices in their hands. The parent objects of both girls are at zero coordinates. A detailed technical specification, as well as a video tutorial, will be sent to the approved performer. If you like the work, there will be more orders. In your application, be sure to indicate whether you have experience working with: UMotion, Unity, or other programs, and in which program you plan to perform the work.
1. Title 3D/AI Video Artist: Hyper-realistic Face Analysis Animation for Landing (Web Video)2. What We Do A short looping video is needed for the hero section of the landing page of a web product (AI face analysis, playful format). Plot: hyper-realistic face generated by AI (not a specific person). Landmark points (eyes, nose, jawline, eyebrows) will sequentially "sit" on it, with a light glowing grid built between them. At the end, 2–3 small score cards will gently "fly out" from the face (e.g. Curiosity 88 / 100). Behavior: build-in on loading (the grid builds, cards appear, ~3–4 s) → then seamless loop (~8–12 s): the grid barely "breathes," the cards gently pulse. Smoothly, without sharp movements.3. Style Aesthetics: editorial, clinical, grey — calm, premium, "medical-analytical report × magazine spread." Reference tone — QOVES face-analysis. The face should be photorealistic, but neutral, calm, natural light, without glamour and without a "stock" smile. Overlays (points, grid, cards) — strictly in a grey clinical palette from below, with a single grey-slate accent at the nodes. Critical — tone. This is a playful vibe analysis, NOT biometric scanning, NOT face recognition, NOT "the system evaluates the person." Due to photorealism, this risk is higher, so: Prohibited: IDENTIFIED/SCANNING frames, targeting crosshairs, red alarming colors, "security" HUD, tracking/interrogation effects, cold "prisoner scanning." Required: warm soft light, delicate glowing points, a sense of "interesting play with one's face," not a diagnosis. Score cards — light, friendly. Background: dark (deep graphite gradient, like a premium studio) — so that glowing overlays are readable and to avoid transparency. Not black-to-zero, but soft dark-slate.4. Technical Requirements Delivery format: MP4 (H.264) + WebM (VP9) — both, for cross-browser compatibility. Dark opaque background (transparency not needed). If the client later wants transparency over light — this is a separate encoding webm VP9-alpha + HEVC .mov-alpha, discussed additionally. Poster frame (first frame, JPG) — for instant display before video loading and for fallback. The video must play as muted + loop + autoplay + playsinline (otherwise it won't start on iOS). Size/weight: keep compact — target ≤ 5 MB per video (better 2–3 MB) with good compression. This is important for hero speed. 24–30 fps, build-in ~3–4 s, seamless loop ~8–12 s. Resolution for retina hero columns: output ~1400–1600px wide, with clean compression. Mobile: plays correctly on real iOS Safari and Android Chrome (playsinline, muted); on narrow columns, the face and cards are not cropped; poster fallback on weak devices. prefers-reduced-motion: show poster frame (static final state) instead of video.5. Deliverables + Rights The contractor delivers: MP4 (H.264) + WebM (VP9) — final looping video. Poster frame (JPG, final static state). Editable source — compositing project (After Effects / Nuke / Blender scene, etc.) with all layers and overlays, so future edits do not require starting from scratch. (Optional / bonus) "silent" light version for the login page from the same source. Rights and confirmations: Full transfer of exclusive property rights + unlimited commercial use. The contractor written confirms that they have commercial rights to use the generated AI face (the license of the generation tool allows for commercial use). The AI face must not resemble any real recognizable person; gender/ethnically neutral, ¾ or frontal angle. Fonts in the cards — free Google Fonts (Hanken Grotesk, JetBrains Mono).6. Process Still-frame (concept frame) within the first 24 hours — one static render of the future scene (face + background + overlay example) for approval. I confirm the same day.(For photorealism, this stage is critical — redoing a finished render is expensive.) After my "ok" — animation and compositing. 2 rounds of revisions included in the price. Payment in stages through Safe agreement: part after approval of still-frame, the rest — after acceptance of final files. Important quick start: still-frame within the first day, so respond only if you are truly free now.7. Budget and Timeline Budget: $___ (confirm; realistic range for this scope — $300–700; for $150, finding photorealistic AI video with compositing and sources is almost impossible). Timeline: 3–4 days from start (for photorealism this is tight — flexibility up to 5 is possible).8. What to Send in Response 1–2 works specifically with realistic faces: 3D render, AI-generated / AI video, or compositing overlays on faces (not just static illustrations). Short comment: how you see this style and what tool you plan to use to generate the face. Confirmation that you can start immediately and provide still-frame within the first day. Responses without examples of realistic faces and without a comment on style will not be considered.
Task: Create 11 animations for a game 18+, with BDSM elements.Each animation involves 2 girls with identical skeletons. The essence is similar everywhere: one is tied to some furniture, the other "punishes" her.All elements in the scene are already prepared, including characters, furniture, and additional devices that the girls hold in their hands. Your task is only to create the animations. It is best to do them inside the game engine Unity (the UMotion add-on is installed). The scene for this is already prepared. UMotion is quite simple, even if you haven't worked with it specifically, but have experience in other programs. There are tutorials on YouTube.You can also do it in other programs. The main thing is the result. But then you will handle the import/export of everything necessary yourself. All objects, including fbx, textures, and animations with "reference" poses, are in the Unity project. Requirements for animations:For each episode, animation clips are needed for both girls, synchronized. Total: 11 episodes, 22 clips.Animations should be 10-15 seconds long, looped.IK or FK can be used, moving everything that is available. You cannot move: the furniture itself and the devices in their hands.The parent objects of both girls are at zero coordinates. A detailed technical specification, as well as a video tutorial, will be sent to the approved performer.If you like the work, there will be more orders. You can specify the price you are willing to complete this order for.In your application, be sure to indicate whether you have experience working with: UMotion, Unity or other programs, and in which program you plan to do the work.