Budget: 3000 UAH Deadline: 3 days
Приветствую. Работал саунд-дизайнером для нескольких студий разработчиков мобильных игр. Пример могу скинуть в ЛС (здесь нельзя прикреплять ролики). Пишите, обговорим. Могу сделать небольшое тестовое задание.
Budget: 5000 UAH Deadline: 7 days
I will write original musical pieces based on your theme
portfolio work examples
- Projects 16
- Rating -
- Rating 685
Budget: 3000 UAH Deadline: 3 days
Good day! I am a sound designer and arranger at fameo studio. I will be happy to work with you. I will write music for the game and create sound design for game moments! In my portfolio, there are several options, we will discuss in more detail in private messages! I am waiting for your message ;)
Budget: 3000 UAH Deadline: 7 days
Вітаю, я композитор-аранжувальник, маю досвід оновлення музики з NES.
Звертайтесь, домовимось
https://soundcloud.com/bisis-gant
Budget: 3000 UAH Deadline: 6 days
Hello, I have been working on writing soundtracks and sounds for mobile games, and some are in my portfolio. Feel free to reach out, I would be happy to work with you as well.
Oleksandr Shvets
Winning proposal- Projects 54
- Rating 5.0
- Rating 5 625
Budget: 10350 UAH Deadline: 10 days
Hello, I have completed 18 similar projects, I have an understanding of both audio and music and the specifics. Examples and details can be discussed in private messages. There are reviews here for such games, feel free to reach out and we will do it.
Proposals are currently absent
Current freelance projects in the category Audio Processing
I'm looking for a sound engineer to process the lines of the Ukrainian voiceover for the game Slay the Princess. The material is already being recorded by actors. Each line is saved as a separate audio file in FLAC format, 24 bit / 44 100 Hz / mono. The total volume of the project is about 9,800 lines of varying lengths. The work can be done in parts as recordings come in from the actors. What needs to be done: — clean the recordings from background noise, clicks, excessive breaths, and other defects; — remove excessive room reverb if necessary; — equalize the volume of the lines; — apply filters where needed; — perform basic equalization, compression, and other necessary processing; — trim excess silence at the beginning and end of the recording; — preserve the original name, format, and structure of the files; — do not change the tempo, pitch, or delivery of the voice without specific instructions. Careful and consistent processing of all lines is required so that the voices sound natural in the game. Before starting work, I will provide a small test selection to agree on the processing chain and desired result. The recordings were made by different actors in different conditions, so they may vary slightly in quality, noise level, volume, and room acoustics. They need to be brought to a maximally uniform and cohesive sound without losing the naturalness of the voices. Experience with game voiceovers, dubbing, audiobooks, or a large number of short voice files is preferred. In your response, please include examples of voice processing "before/after," specify the software you use, estimated timelines, and the cost of processing one minute of finished material. The estimated budget for the entire project is 4,900 UAH. Payment can be made in parts for the actual volume completed.
Hello! I need to improve the quality of an audio recording for clear understanding of the words. Here are the task details: The conversation of a person is poorly audible due to strong background noise from a car engine. The engine sound is monotonous but drowns out the useful signal (speech). Additionally, the voice sounds muffled as the conversation was conducted through a speakerphone. The duration of the recording is approximately 15-20 minutes. Maximize the suppression of the low-frequency rumble of the engine, raise the intelligibility frequencies of speech (range 1–4 kHz), and make the words clear for transcription (minutes). Special requests: It is important not to "squash" the sound with AI filters so that the voices do not turn into robotic metallic artifacts. If it is impossible to completely remove the rumble without harming the speech, it is better to leave some noise but preserve the articulation of the words and ensure that both speakers are understandable.
Transcribe the audio file. Convert it into printed text while preserving the exact meaning. The audio has noise. Duration - about 1 hour.
Audio 30 minutes with noise. Transcribe the conversation of each participant into text, excluding sounds from the television and the street.
Hello everyone! I'm looking for a BeatMaker with a portfolio in the Hip Hop / Trap genre. Please send links to your work. Thank you.