Processing 3D scans.
Project Description:
We perform 3D scanning of premises using Matterport Pro 3. After scanning, we obtain a point cloud and 3D model, but its quality requires improvement (uneven walls, unnecessary elements, geometry defects, etc.).
We need an experienced 3D specialist who can:
Clean and optimize the model by removing noise, furniture, and unnecessary objects.
Align the walls, floor, and ceiling.
Fix the geometry and prepare the scene for further use in a furniture configurator (Unity, Unreal, or WebGL).
If necessary, agree on the export format (FBX, OBJ, GLB, etc.).
What we provide:
Point cloud and the original 3D model obtained from Matterport (E57 / OBJ / PLY / GLB).
Clear examples of how the finished scene should look.
What we expect from the candidate:
Experience with point cloud processing (CloudCompare, ReCap, Blender, 3ds Max, etc.).
Understanding of architectural geometry (correct structure of premises, doors, windows, walls).
Skills in polygon optimization and preparing models for interactive applications.
Attention to detail and accuracy.
Additional welcome:
Experience with Matterport, FARO, RealityCapture, or similar sources.
Experience integrating models into Unity / Unreal Engine / Three.js.
Work format:
Remote, project-based (ongoing collaboration possible with good results).
Payment:
By agreement — depending on the quality and speed of work.
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8 days116 USD
597 5 0 8 days116 USDHello
Google Drive
Behance
I have experience in model optimization and retopology, I am familiar with integration into Unreal Engine, and I will do the optimization in Blender.
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3 days116 USD
974 29 1 1 3 days116 USDHello.
I will do the work quickly and efficiently.
I have extensive practical experience.
I am engaged in architectural and construction projects, developing concepts of varying complexity, 3D modeling, 3D visualization, 3D video animation, project presentation, interior and exterior design, video editing, working with AI, as well as product design, developing furniture prototypes (the developed and produced prototypes were taken to the International Furniture Fair in Canada, and later went into mass production), industrial design for mass production (the developed street lamp was installed in large quantities in different cities in different countries), and product listing. Excellent knowledge in ergonomics and regulatory framework in the field of construction design. Extensive practical experience. A creative approach to work. I work in programs 3ds Max + V-Ray + Corona, SketchUp + V-Ray, AutoCAD, Revit, Photoshop, Lumion, After Effects, Archicad. My portfolio is https://3ddomkiev.wixsite.com/website-2
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4 days116 USD
280 5 0 4 days116 USDGood day!
I have extensive experience in photogrammetry. Both in creating models using RealityCapture and Agisoft Metashape. I also have significant experience with game engines Unity and Unreal Engine 4/5 (importing/setting up scenes or models will not be a problem). I have experience in creating models from point clouds or even from photos themselves. Then processing the geometry in Blender and texturing in Adobe Substance 3D Painter.
I have also modeled catchment houses from point clouds created using Lidar.
My latest work in photogrammetry can be found at https://www.artstation.com/artwork/lGDW8J, where you can see how well the textures have been rescanned and fixed.
Feel free to write if you are interested.
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5 days116 USD5 days116 USD
Good day!
The task is clear, I have not cleaned the point clouds, but I have a good understanding of how to do it and have experience integrating models into engines, particularly in Unreal Engine.
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3 days116 USD
1122 9 0 3 days116 USDGood day!
I have experience in converting 3D scans of spaces into high-quality 3D models.
I would like to see an example of your files to assess the volume of work.
https://www.artstation.com/fedasiuk
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3 days116 USD
2526 5 0 3 days116 USDThere is experience in everything, except for the actual processing of scans, but I think there will not be any particular difficulties. There is quite a bit of similar experience in processing junk geometry from Revit and CAD. "Experience in integrating models into Unity / Unreal Engine / Three.js" - there is experience with all engines.
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5 days116 USD
1505 9 0 5 days116 USDHello!
I have experience in designing and adapting 3D interior and exterior scenes in 3ds Max and Blender.
I would be happy to complete the task, but the deadlines depend on the complexity of the object and the amount of work required :) Initially, I set the deadline at 5 working days, and I would be glad to discuss all the details.
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3 days133 USD
2271 10 0 3 days133 USDHello! 👋
I have experience in 3D modeling of architectural spaces, working with point clouds (E57, OBJ, PLY), and further optimization of models for Unity / Unreal / WebGL. I have previously worked with Matterport and ReCap, so I am familiar with common issues (uneven surfaces, noise, geometric defects) and their correction.
🔧 What the work includes:
cleaning the model from noise, furniture, and artifacts;
aligning walls, floors, and ceilings;
…
correcting geometry considering architectural logic;
optimizing polygons and preparing for furniture configurators (Unity / Unreal / WebGL).
💰 Cost: from 5,500–7,000 UAH for one object (depending on complexity and number of rooms).
⏳ Deadline: 3–5 days for one model of medium complexity.
I can send examples of similar projects after assessing your files. I would be happy to join your team on a permanent basis.
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4 days116 USD
319 2 0 4 days116 USDHello! The task is clear. I am ready to complete it within 3-4 days depending on the model. Write to discuss the details.
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