OOP in functional and prototype JS style
2ndDevelop the algorithm of the game “Sudoku”.The user has 2 game options to choose from: a vessel with checkings in rows and columns; and a classic vessel with checkings in rows, columns and small squares (most shown on the picture).The size of the 9x9 game field cannot be changed.The user has the “New Game” and “Check” buttons.When you click the "New Game" button, a partially filled new game field is generated (in the lines and columns the numbers are not repeated).For the simplicity of the task, the following algorithm of generation of numbers is proposed: the generation range of random number [1, 18], if the generated number is more than 9, then the current value is taken equal to 0, i.e.The cell is empty.When clicking on the "Check" button, the game field is checked: in the first version of the game - in columns and lines, in the classic boat - in columns, in lines and in small squares.To demonstrate the work of the check algorithm (the "Check" button) is permitted to fill the game field with a finished solution.
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Current freelance projects in the category Javascript and Typescript
Game Developer
1200 USD
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Gsap animations
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