Experienced Unity developer for a physics-based multiplayer game
We are looking for an experienced Unity programmer with expertise in multiplayer physics for the development of a mobile game. Your main tasks will be:
- Implementation of realistic physical interactions (realistic rope, object transportation, character physics).
- Ensuring smooth multiplayer synchronization with Photon.
- Structuring the project with a modular architecture for seamless integration of features.
This is a physics-based cooperative game where players interact with objects and each other in a dynamic environment. With good performance, long-term collaboration is possible. If you have experience in multiplayer physics and scalable game architecture, let's discuss the details!
The work process will start with a paid test task to assess skills in physics and synchronization using Photon. After successfully completing the test task, we will move on to working on the full project.
Applications 1
-
7 days100 USD
811 7 2 1 7 days100 USDHello!
My name is Denis, I am a Unity developer with 5 years of experience, specializing in multiplayer games, physics, and Photon. I have worked on projects with realistic physics, synchronization, and modular architecture.
One of my recent projects is Safe Hamsters League, where I implemented multiplayer interaction and physics in AR. I also have experience in developing hyper-casual games with smooth gameplay and physical effects.
I am ready to complete a test task, discuss the details, and collaborate!
Current freelance projects in the category C#
Refinement of 1C UT 11 for Zebra TSD (RDP): different sound signals when scanning
22 USD
Configuration: 1C UT 11 Address warehouse Zebra TC26 TSD Work via RDP Product scanning is performed in receiving, placement, picking documents, and other warehouse operations. Current problem: Warehouse workers operate through the Zebra TSD. When scanning, they do not always… C#, Databases & SQL ∙ 6 days 4 hours back ∙ 6 proposals |