Budget: 30 USD Deadline: 1 day
Hello to you. I work with vector illustrations. Portfolio in the profile. The logo is in vector format.
Budget: 55 USD Deadline: 1 day
Customers ordered me to transfer the logo to the vector.
Please, I will send you examples.
Some of the works are Freelancehunt
Budget: 30 USD Deadline: 1 day
Good morning, I will be happy to work with you. I will quickly and efficiently do your task) I have a higher education in a graphic designer. I am painting in vector graphics. From the hand and on the graphic tablet. Here is my portfolio Freelancehunt
Budget: 30 USD Deadline: 1 day
Good day .
Interested in your project.
Ready for dialogue.
I do according to TZ.
Prices and deadlines are discussed.
Let’s write, let’s discuss details.
Budget: 30 USD Deadline: 1 day
Good day, I am engaged in corporate style and in time with logos, I will be glad to develop something interesting for you, so I look forward to the messages and good day Behance
Budget: 30 USD Deadline: 3 days
Good morning, I work with the vector, ready to help you and draw this logo from scratch. To do this quality, it will take more time than you indicated.Let's discuss the details of the project
My portfolio is Freelancehunt
Proposals concealed
Proposals are currently absent
Budget: 30 USD Deadline: 1 day
Hello Anastasia. That is possible to do. I will be glad to help you. I specialize in vector graphics.
Freelancehunt
Write it.
Current freelance projects in the category Illustrations & Drawings
TECHNICAL TASKLooking for a Character Concept Artist / Game ArtistRefinement of an existing AI-generated character for a video game1. Project Information We are developing our own game IP (intellectual property) with the prospect of further scaling. The project is a cross-platform multiplayer game, which is planned to be launched on: iOS Android PC Consoles (prospectively) Game genre: Multiplayer Party Game Competitive Maze Runner Family Friendly Chaos Game Action Arcade Main mechanics: Players control insect characters.2. Current Project Status At this stage, we already have: a formed game concept an understanding of gameplay a developed project style AI-generated characters created through Midjourney At the first stage, we are working with one character. This is:FLY This character is currently the main visual reference for the future universe of the game.3. Main Task We already have a generated character. The artist does NOT need to create a character from scratch. Main task: Take the existing AI-generated character (Fly) and translate it into a professional production-quality character concept for further game development. In simpler terms: Do not invent a new character. Instead, professionally refine the existing one.4. Main Idea of the Character The project uses insects that often evoke disgust in real life. For example: fly cockroach wasp spider other insects Our creative task: Transform naturally unpleasant creatures into characters that evoke sympathy, emotional connection, and a desire to interact with them. We want to create characters that could potentially become: brand mascots the basis for merchandise plush toys collectible figurines We are not just building a game. We are building a future franchise.5. Main Reference We already have a ready AI-generated character:Fly (Will be provided to the artist) Important: Radical changes to the main style of the character are prohibited. The existing visual DNA must be preserved.6. Main Style Requirements (MOST IMPORTANT BLOCK)6.1 Full Fluffiness of the Character The character must have a large amount of fur. Reason: Fluffiness neutralizes the natural disgust that the insect evokes. We specifically want to create a creature that is unpleasant by nature but looks attractive at the same time. Fur is one of the fundamental design elements. Not allowed: realistic insect texture smooth chitinous shell excessive biological realism6.2 Large Expressive Eyes The eyes are one of the main elements of character. The eyes should be: large very expressive a bit crazy with a sense of chaos emotionally saturated The gaze should create a feeling: this character is a bit inadequate… but very charismatic6.3 Sticking Out Tongue A mandatory design element. The tongue should create a feeling of: foolishness memes chaos playfulness comedy The tongue is part of the recognizable style of the character.6.4 Slightly Pointed Teeth The character must have visible teeth. But: NOT horror. NOT a monster. NOT an aggressive snarl. The feeling needed: a bit dangerous a bit crazy cheerful chaos6.5 The Character Must Be Suitable for Toy Production This is a critically important point. When looking at the character, the thought should arise: I would like to have this as a plush toy. We consciously design characters so that they could potentially become: plush toys collectible figurines merchandise brand mascots6.6 The Character Must Have Controlled Madness It is necessary to create a feeling of: chaos energy unpredictability quirkiness memes But the character must remain attractive.7. What the Artist Needs to DoA. Cleanup of the Existing AI-generated Design It is necessary to remove: AI generation errors strange details incorrect anatomy unnatural elements illogical geometry symmetry issuesB. Complete Final Refinement of the Character A final production-ready version of the character must be created. The character should look as if it is already part of a AAA-level game.C. Character Turnaround Sheet The character needs to be shown in 4 angles: Front View Side View 3/4 View Back View D. Expression Sheet At least 5 emotions need to be created. crazy laughing angry victory hyper excited E. Pose Sheet At least 5 poses need to be created. idle running attack ability activation victory pose F. Preparation for 3D Pipeline The design must be detailed enough to be passed to a 3D Artist. It is necessary to logically show: fur legs eyes teeth tongue wings decorative elements small mechanical/stylistic details 8. The Final Result Must Be Suitable for 3D Modeling Rigging Animation Unity Production Pipeline Toy Creation Merchandise Production Future Franchise Scaling 9. What Specialist is Needed We are looking for a person with experience in: Game Art Character Concept Art Creature Design Stylized Character Design Production Pipeline Collectible Toy Design Experience with AI-generated art will be a big plus.10. When Applying, Show Be sure to attach: portfolio stylized characters creature design game art character sheets examples of work for the game industry 11. IMPORTANT We are NOT looking for: an illustrator a logo artist a casual designer a generic digital artist We need specifically:Character Concept Artist / Game Artist who understands the game industry pipeline.12. What to Write in Response to the Project Please indicate immediately: work cost completion time examples of similar work experience in the game industry
It is necessary to create (draw) 3 animated stickers, 1 static sticker, and an avatar for Telegram. There is a sample image created using AI. Based on it, stickers and an avatar need to be developed. Please provide estimated deadlines and the cost of the work.
Hello! I am looking for an illustrator to create a nonfiction book for children aged 7-9 about the phenomenon of books. The author of the book is quite well-known among children's literature authors. In the book, we talk about how books are created and what a book is in general. Its history, invention, different formats and implementations, printing, editing, about paper and various publishing things. There are 5 chapters that cover everything that might interest a child, from the perspective of the book itself. The character-Book interacts with the reader and her character-Author. There are many illustrations in the form of comic conversations between the Author and the Book. It includes interesting sections such as a book questionnaire, a book diary, and a map of festivals. It introduces the people involved in the book creation process. A total of 80 pages + cover. Examples of possible styles are attached. Collaboration agreement after a test task. I look forward to your applications! Even if you work in somewhat different styles but are interested in the project, I will gladly consider it.
The main focus of the composition is a large Gothic castle located in the center of the back. The castle should be detailed and atmospheric, but not overloaded — it should be the main element of the entire composition. Above and below the castle, I want reworked sun and moon designs inspired by Soul Eater, but executed in a Gothic fantasy style, so they fit better into the overall composition rather than looking like direct elements from anime. I also want Mega Rayquaza (Pokémon) to be integrated into the composition, but more in the background rather than as a dominant element. It should look like part of a Gothic world and not stand out too much. The castle can be complemented with decorative elements such as dark ivy, roses, or other Gothic details if they look good in the composition. If not, they can be omitted. Overall, the goal is a cohesive Gothic fantasy composition for the entire back, where all elements look like one scene rather than separate objects. I hope these sketches help in some way.
It is necessary to redraw the design of the wrestling singlet in vector format. Everything should be done the same way. Only the edging around the armholes and the head should not be done.