Budget: 3000 UAH Deadline: 3 days
Hello. I can do it as accurately as possible, just without vocals. Feel free to reach out. I won't say anything about myself, my rating and reviews will speak for me.)
Budget: 2000 UAH Deadline: 3 days
Good day, I can do your order, the only thing is without vocals, the text is not clear, I will re-record the instrumental.
Budget: 5000 UAH Deadline: 14 days
Hello! I will complete your task with high quality and within the specified deadline. Feel free to reach out, and we will discuss the project details. I will be happy to collaborate.
Budget: 5000 UAH Deadline: 7 days
Hello, I can try to replicate it, but the sound will not be reproduced exactly. I understand that this was done through Suno AI. Well, I have some experience working with such tracks, but it will not be possible to perfectly replicate the timbres of the original instruments. I warn you right away.
Budget: 2500 UAH Deadline: 3 days
Hello. I can reproduce all the instruments in the track. It only sounds like a demo. If there was an original, it would be easier. I have a lot of experience in reproducing backing tracks. I will make it as close to the original as possible, especially since the song is modern, without tempo deviations. Feel free to reach out, we can discuss the details.
Maksim Trikolich
Winning proposal- Projects 94
- Rating 5.0
- Rating 5 042
Budget: 5000 UAH Deadline: 10 days
Good evening, I am ready to complete the project. I can rearrange your music and give it a bit of new life, adding something new and interesting from myself. Examples of my production are in the link below. I am ready to discuss everything in detail in private messages.
https://music.youtube.com/playlist?list=PLcl4nkRpmMsoLTanV71Xc5ulldiC6eh6E&si=vxZZZU1IhIASeTbB
Proposals are currently absent
Current freelance projects in the category Audio Processing
I'm looking for a sound engineer to process the lines of the Ukrainian voiceover for the game Slay the Princess. The material is already being recorded by actors. Each line is saved as a separate audio file in FLAC format, 24 bit / 44 100 Hz / mono. The total volume of the project is about 9,800 lines of varying lengths. The work can be done in parts as recordings come in from the actors. What needs to be done: — clean the recordings from background noise, clicks, excessive breaths, and other defects; — remove excessive room reverb if necessary; — equalize the volume of the lines; — apply filters where needed; — perform basic equalization, compression, and other necessary processing; — trim excess silence at the beginning and end of the recording; — preserve the original name, format, and structure of the files; — do not change the tempo, pitch, or delivery of the voice without specific instructions. Careful and consistent processing of all lines is required so that the voices sound natural in the game. Before starting work, I will provide a small test selection to agree on the processing chain and desired result. The recordings were made by different actors in different conditions, so they may vary slightly in quality, noise level, volume, and room acoustics. They need to be brought to a maximally uniform and cohesive sound without losing the naturalness of the voices. Experience with game voiceovers, dubbing, audiobooks, or a large number of short voice files is preferred. In your response, please include examples of voice processing "before/after," specify the software you use, estimated timelines, and the cost of processing one minute of finished material. The estimated budget for the entire project is 4,900 UAH. Payment can be made in parts for the actual volume completed.
Hello! I need to improve the quality of an audio recording for clear understanding of the words. Here are the task details: The conversation of a person is poorly audible due to strong background noise from a car engine. The engine sound is monotonous but drowns out the useful signal (speech). Additionally, the voice sounds muffled as the conversation was conducted through a speakerphone. The duration of the recording is approximately 15-20 minutes. Maximize the suppression of the low-frequency rumble of the engine, raise the intelligibility frequencies of speech (range 1–4 kHz), and make the words clear for transcription (minutes). Special requests: It is important not to "squash" the sound with AI filters so that the voices do not turn into robotic metallic artifacts. If it is impossible to completely remove the rumble without harming the speech, it is better to leave some noise but preserve the articulation of the words and ensure that both speakers are understandable.
Transcribe the audio file. Convert it into printed text while preserving the exact meaning. The audio has noise. Duration - about 1 hour.
Audio 30 minutes with noise. Transcribe the conversation of each participant into text, excluding sounds from the television and the street.
Hello everyone! I'm looking for a BeatMaker with a portfolio in the Hip Hop / Trap genre. Please send links to your work. Thank you.