Simple gaming device
Description of the existing prototype:Arduino Mega 2560TFT LCd Display 320x480 Bluetooth HC-05 5 buttons.Li-ion battery On this basis, a gaming device that connects to the smartphone is created. The principle of the game is unique.
The prototype was extremely unproductive.
It is necessary to make an example cost of manufacturing electronic parts, without detailed processing. The Excel table will fit me. The basis should be: a microcontroller of medium-high performance. The cortex m4. LCD or OLED screen 3.5 inches (320x480), Bluetooth module Audio play module.5 buttons + plug-in TumblerEntry for mini USB or Type-CLi-ion battery I apologize if the textwork described by me puts you into a mistake, written as I could.
I look forward to suggestions from people who have the experience of creating devices on microcontrollers in a massive scale by the hands of Chinese brothers... or simply from people who can do the example calculation))
Work results
Client's review of cooperation with Sergei Om
Simple gaming deviceHe performed the work in time. Not as I expected, but probably my request was not quite correct.
Freelancer's review of cooperation with Timur Boranbayev
Simple gaming deviceWell, I’m glad to work with Timor and further. thank you.
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Трудно, что либо сказать без знания нагрузки на процессор, но ESP32 будет пошустрее, два ядра, тактовая частота выше и архитектура лучше. Цена порядка 5-7 долларов и периферию можно использовать ардуиновскую фактически без изменений.
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Юрий! Здравствуйте, спасибо за проявленный интерес. Данное устройство я разрабатывал сам, и это мой первый проект, я машиностроитель, поэтому в вопросах электроники абсолютно не компетентен. Если вы считаете что другой микроконтроллер будет лучше - возьмем в расчет другой))
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Устройство будет воспроизводить игры на подобии тетриса, змейки, пакмена и т.д. только графика будет получше: текстуры, плавность движений, немного физики. Картинка двухмерная.
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Добрый день, ESP 8266 не рассматривали? По ней делал связь с управлением и камерой RC машинки. Управление проводилось удаленно через web сервер. Игроки управляли машинками со своих пк. Задержек в управлении не наблюдалось.
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