Budget: 200 UAH Deadline: 1 day
Здраствуйте занимаюсь разработкой на C#.
Работаю с Unity 2d,3d.
Знание Blender.
Готов сотрудничать обращайтесь.
Есть краткое техническое задание на реализацию MVP версии мобильный игры в которой игроки смогут виртуально играть фишками (кепсы, капсы, keps)
Игра будет мультиплеерная, нужна реализация как front так и бек
Нужна мультисерверная архитектура:
- авторизация юзера в приложении и вся его база - кепсы, друзья, история игр и т.д.
- лобби сервер, где игроки смогут видеть заявки других игроков на бой и принимать их, или оставлять свои заявки и ждать принятие их вызова.
- игровой сервер. Когда 2 игрока соглашаются играть друг с другом и происходит сам процесс мультиплеерной игры
Игра должна быть реализована на Unity3D. Сборки нужно будет делать ТОЛЬКО ДЛЯ IOS

ТЗ отправлю после ознакомления с вашим портфолио
Ищу команду из 2-3 разработчиков фронт + бек, которые смогут взяться за эту задачу
Budget: 200 UAH Deadline: 1 day
Здраствуйте занимаюсь разработкой на C#.
Работаю с Unity 2d,3d.
Знание Blender.
Готов сотрудничать обращайтесь.
Description:We are looking for a team or an experienced full-stack developer to create an MVP platform for interactive games for a company — based on the Jackbox principle: the TV displays a shared screen, players connect with their smartphones via a browser using a QR code, without installing an app on their phone.What needs to be developed: TV application for Android TV / Google TV (web-first, in a native shell for Google Play) Web controller for smartphones (responsive page) Real-time backend (WebSocket, game rooms, states, scores, reconnections) Three games: a quiz with AI-generated questions on any topic in real-time (LLM API + moderation + cache + fallback), "draw and guess" (streaming drawing phone→TV), social game "Mirror" (players describe each other) Modular architecture of engines — new games should be added without reworking the core Content pack system (JSON) and full i18n: MVP in Ukrainian, then EN/ESOptional blocks (evaluated separately): monetization (Google Play Billing / payment system with recurring charges / electronic key system for distributors), localization EN+ES, browser version.There is a detailed specification (16 pages): architecture, states, event protocol, pack formats, acceptance criteria — we will send it to selected candidates.In your response, please indicate: experience with real-time/WebSocket (ideally — Colyseus or similar), experience with Android TV or smart TVs, examples of similar projects, estimated cost range and timelines for MVP, team composition.Budget and timelines — to be discussed after reviewing the specification. Payment will be staged based on results.
A performer is needed for Teardown who has experience with mods, Lua, and animations. There is a ready VOX character that needs to be animated and turned into a full-fledged boss. It should automatically attack the player every 5 seconds: shooting lasers from its eyes, launching rocket salvos, and punching in close combat. All attacks must be directed at the player and work smoothly. The VOX file is already prepared. I will send a detailed technical task, model, and examples of how it should look in private messages. In response, please write whether you have experience developing for Teardown, examples of your work (if any), as well as an estimated cost and timeline for completion.