Budget: 370 USD Deadline: 2 days
Good day. I am ready to complete this project as I have extensive experience in app development.
Błażej K.
Winning proposal- Projects 12
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Budget: 227 USD Deadline: 12 days
I will create a turnkey mobile 2D game in the Block Puzzle genre for Android with a Time Attack mode on an 8x8 field. I will implement the mechanics of frozen blocks that require double burning and grant +10 seconds for lines. I will integrate AdMob (banners, interstitials, and Rewarded Video for coins/resurrections) and create a shop with skins and a hammer booster. I will optimize the game for the Redmi 9T, prepare an .apk with test ads, and finally deliver the project in .aab format with code and keys.
I have been developing games in Unity for over 4 years and have experience integrating advertising SDKs. I will create a clean architecture with a Grid System for the 8x8 field. Here is a rough outline of how bonus time will be granted when lines are burned:
void AddBonusTime(int lines) {
timeLeft = Mathf.Min(maxTime, timeLeft + lines * 10f);
UpdateTimerUI();
}
To manage frozen blocks, I will use checks on the state of neighboring cells in the field.
I can assemble a basic prototype with an 8x8 grid and a working timer within 3 days after the interface prototype is agreed upon.
Budget: 1600 USD Deadline: 15 days
Hello. I am an experienced Unity developer, holding the position of Team Lead at a local game studio. I can easily help you with the project. Message me privately - we will discuss the details.
Budget: 350 USD Deadline: 10 days
Good day!
I have reviewed the technical specifications and am ready to implement the project turnkey.
I can develop the game either natively (Kotlin + Jetpack Compose) or on Unity. Both options are suitable for this project, so we can choose the stack depending on your preferences and future plans for product development.
I have experience in Android development, AdMob integration, in-app purchases, and optimizing applications for devices with varying performance levels.
Examples of my work:
https://play.google.com/store/apps/details?id=com.nivustop.cleaner
https://play.google.com/store/apps/details?id=com.mcpeaddonmaps.gpssys.flying05
https://play.google.com/store/apps/details?id=com.antivirusprotector
I would be happy to discuss the project details, timelines, and the optimal implementation option.
Budget: 250 USD Deadline: 5 days
Hello.
I have fully studied the technical assignment.
I can implement the project in Unity with the transfer of the complete source code, project, Android builds, and all materials for further game development.
What I offer:
• development specifically according to your technical specifications without using templates with unnecessary functionality;
• phased delivery of the project (gameplay → store → advertising → final optimization);
• intermediate APK builds for checking each stage;
• clean and understandable code for further support;
• assistance with the final Android build and preparation for publication.
I understand that for such projects it is important not only to assemble an MVP but also to leave room for further scaling: new modes, boosters, additional mechanics, and monetization.
I am ready to regularly show progress and make adjustments during development without the situation where the client sees the result only at the end of the project.
I would be happy to discuss the details of implementation.
Budget: 350 USD Deadline: 3 days
There is already almost a ready-made solution for your project, I can demonstrate it, write to me in private messages, I can show it, and then we can adjust it to your needs.
Developed on Godot.
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