Title: 3D Character Artist Needed – Make High‑Poly Human Game‑Ready for Unreal Engine 5.7 (UE4 Mannequin)
I’m building a video game and need several realistic, historically inspired human hero characters converted into game‑ready assets for Unreal Engine 5.7.
For each character, I will provide:
• A high‑poly character model exported from Meshy (v6) with its current textures
• 2D reference images / paint‑overs showing the target look
Your job is to take the provided assets and deliver a polished, optimized, plug‑and‑play character that imports cleanly into UE5.7 and is compatible with the UE4 Mannequin pipeline.
Scope of work (per character)
1) Cleanup + Retopology / Remesh
• Create clean, deformation‑friendly topology (good edge flow for shoulders, elbows, knees, hips)
• Optimize for real‑time use while preserving silhouette and key details
• Keep the mesh efficient (sensible polycount + clean shading)
2) UVs + Baking • Efficient UV unwrap with consistent texel density
• Proper bake workflow from high‑poly to low‑poly (normal/AO/etc.)
• Minimize seams and avoid stretching
3) PBR Texturing (match the 2D reference)
• Produce high‑quality PBR textures (4K preferred)
• Deliver: Base Color (Albedo), Normal, and ORM pack (R=AO, G=Roughness, B=Metallic) OR separate Metallic/Roughness/AO maps
• Texture quality must hold up in close‑ups
4) LODs + Optimization
• Include all LODs (including LOD0–LOD2)
• Keep material count reasonable and game‑friendly
5) Rigging + Skin Weights (UE4 Mannequin compatibility)
• The character must be rigged and skin‑weighted for UE5.7 using the UE4 Mannequin skeleton (Epic mannequin bone naming/hierarchy compatible)
• Must retarget to UE4 Mannequin animations cleanly (no distortions)
• Provide a correct bind pose (A‑pose/T‑pose consistent with the UE4 Mannequin pipeline)
• Basic facial rigging for simple expressions (bones or blendshapes/morph targets)
Technical requirements
• Final deliverable must import into Unreal Engine 5.7 as an FBX skeletal mesh without errors
• Correct scale/orientation for Unreal (centimeters; clean transforms; no weird scaling)
• Clean deformation in typical gameplay animations (run, attack, dodge, hit reaction)
• Materials should look correct under standard Unreal lighting
Deliverables (per character)
• Game‑ready skeletal mesh FBX (UE4 Mannequin compatible) including LODs
• Texture set(s): Base Color, Normal, ORM (or Metallic/Roughness/AO) + any needed masks
• Source files (Blender/Maya/ZBrush/Substance Painter projects, etc.)
• Bakes used for texturing (normal/AO/etc.)
• A few preview renders or viewport screenshots (Unreal 5.7)
Acceptance criteria
• Imports into UE5.7 cleanly • Retargets to UE4 Mannequin animations with minimal manual fixes
• Passes an in‑engine lighting + deformation test
• Optimized for real‑time performance for 1440p at 60fps for PS5 (base model)
When you apply, please include:
• Portfolio examples of realistic characters (retopo + PBR + rigging) • Your proposed per‑character workflow and LOD approach
• Price per character (and any bulk pricing) + estimated turnaround time
• Confirmation you can test the final FBX inside UE5.7 and ensure UE4 Mannequin compatibility
NDA will be provided to the selected artist before sharing the full asset package.