Budget: 2000 PLN Deadline: 2 days
Hello,
I have experience working with Blender and Unity character pipelines, including rigging, skinning, mesh separation, and preparing assets for modular character systems.
For your project, I will:
* Separate each armor piece into individual meshes (helmet, shoulders, chest, gloves, legs, boots, etc.).
* Preserve the existing rig, bone names, and hierarchy.
* Maintain correct skin weights to ensure proper deformation during animation.
* Verify compatibility with the base character.
* Export the assets in a Unity-ready format (FBX) while preserving the existing structure.
I pay close attention to clean topology, accurate weight painting, and ensuring every equipment piece can be equipped independently without breaking animations.
I am available to start immediately and would be happy to discuss the models and provide an accurate timeline after reviewing the files.
Best regards,