• Projects -
  • Rating -
  • Rating 406

Budget: 2000 PLN Deadline: 2 days

Hello,

I have experience working with Blender and Unity character pipelines, including rigging, skinning, mesh separation, and preparing assets for modular character systems.

For your project, I will:

* Separate each armor piece into individual meshes (helmet, shoulders, chest, gloves, legs, boots, etc.).
* Preserve the existing rig, bone names, and hierarchy.
* Maintain correct skin weights to ensure proper deformation during animation.
* Verify compatibility with the base character.

  • Projects 35
  • Rating 4.9
  • Rating 2 618

Budget: 2000 PLN Deadline: 3 days

Hello! Write to me, I'll show you what I do.
Let's discuss the details and get started.

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