Schedule 1 in Minecraft for creating a plugin for full cloning on the server
We need an experienced Minecraft developer (Paper) who will help recreate the mechanics and atmosphere of the game Schedule 1 in Minecraft.
The project is experimental — the goal is not just to port models, but to convey the vibe of Schedule 1: growing plants, crafting, economy, character progression, and the characteristic “gameplay loop”.
🔧 What needs to be done
Create a plugin or a set of plugins that combines:
Support for 3D models (via ItemsAdder / ModelEngine / CustomModelData);
Custom blocks, items, and animations;
A system for interacting with objects (for example: “pot” → “plant grows” → “harvest” → “sell”);
Data storage (MySQL / SQLite);
Custom GUI styled like Schedule 1.
Import and adapt models from the original game (if needed — I will provide references).
Set up visuals and effects:
Glowing materials, post-effects (via shaders/resource pack);
Atmosphere — neon, smoke, shadows, industrial sounds.
Optional: integration with a mini-plot / quests (if you can make it interactive).
📁 From me
I have an idea of the locations, atmosphere, and mechanics;
I will help with testing, ideas, and resource pack.
💡 From you
Experience in creating custom plugins (preferably with ItemsAdder);
Ability to work with 3D models (Blockbench, .json, .glb);
Examples of past projects (or a short demo with a watermark);
Reasonable assessment of timelines and costs.
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400 2 0 Good day, I have been setting up Spigot/Paper servers for over 8 years, and I have been writing custom plugins in Java for over 2 years. I also have experience creating resource packs that are compatible with Optifine and allow for custom models.
Let's discuss the details :)
(I set the price and term in the bid as a placeholder)
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