create animations for 4 games
1st game: 2 cowboys stand and gradually aim their revolvers at each other by raising their hands; there are characters and a background, animation of raising the hand, shooting, and hand shaking during the shot is required + animation of falling
2nd game: 3 parachutists jump from a plane (there is an animation of the plane); the camera shifts to the 3 characters, they fly for 30 seconds, create a background scroll (the background is available); for each character, create an animation of falling as if the parachute did not open and they fell to the ground; the animation should be cartoonish
3rd game: 10 bunkers (the image of the bunker is available); characters enter, a plane or helicopter flies by and drops a bomb, an explosion occurs (the animation of the explosion is available); create a falling animation for each bunker (the bunkers are identical, just in different sequences of explosion)
4th game from scratch, or generate character images in AI
the game is a mashup of Russian roulette with archetypes in one panel house, showing the story of different people coming to one outcome
draw a similar house, only a Stalinist or Khrushchyovka
in 6 rooms, there are 6 characters
1) a man with thinning hair, a typical repair photo with family in an apartment where he is alone, not smiling, a cheap chandelier, a wardrobe, and a coffee table
2) a factory worker, torn baggy pants, an old Swedish wall, a mirror with a crack, empty beer bottles around the apartment, etc.
3) a businessman in a lonely apartment with a golden chandelier, a bust of his face, a photo with a toy car, and similar attributes
4) a student, a standard image, with a minimalist apartment
5) a woman 40+ with a bunch of cats, surrounded by cat litter boxes, feeders, and cats
6) a disabled person in a wheelchair, exhausted by illness, the room is littered with syringes, medical supplies like droppers, ducks, etc., and nothing else
the animation itself should last 1 minute
it can start with an apartment building with the lights off, then the lights gradually turn on in 6 apartments (this will show the readiness of players and the deduction of bets in this game); when all 6 are ready, the camera shifts to the 6 apartments where 6 characters sit on chairs (6 in wheelchairs) with revolvers in hand and trembling hands (if not too costly, add an animation of them spinning the cylinder); after 56 seconds, a shot is heard and one of them shoots in the head; you can also add at your discretion that a cockroach runs by, a bust falls, etc.