Budget: 200 UAH Deadline: 2 days
Здравствуйте. Работал аниматором . Могу сделать вам подобный ролик за 500 уе
Доброго времени суток!
Необходимо сделать ролик, такого плана, как в примере.
Рассматриваются кандидаты только с портфолио со схожими проектами.
От Вас жду предложения с предпологаемыми сроками и стоимостью за проект.
Еще раз повторю, только резюме похожего качества.
Перспектива долгосрочного сотрудничества.
Пример - https://www.youtube.com/watch?v=F1B9Fk_SgI0&feature=youtu.be&fbclid=IwAR0auGkWcf3xXx0_vwEU8g2J-SwjbGlGB2iOq1mtJeIPJYmrchbxyIq2lSk
Budget: 200 UAH Deadline: 2 days
Здравствуйте. Работал аниматором . Могу сделать вам подобный ролик за 500 уе
Budget: 1000 UAH Deadline: 20 days
Freelancehunt
https://www.youtube.com/channel/UC9RMwGMv5CIOAYW-JVEp7NA
О господи 😭
Да это авторская анимация, там под клипом написан режиссер, найти его контакты не составит труда. Напишите ему что хотите заказать видео в таком стиле, и я уверен, он с удовольствием с Вами поработает. Если, конечно, денег от продажи квартиры будет достаточно для оплаты его работы...
Тот кто делает анимацию такого уровня, на freelancehunt не сидит, это же очевидно.
Но я же и не говорю делать его бесплатно, и понимаю, что в Украине это все равно будет дешевле, чем у того чувака. Вот и спрашиваю, кто может и сколько будет стоить.
Александр, здравствуйте.
Подобные проекты не делаются в одиночку а если и делаются то ооочень долго.
Процесс, упрощенно говоря, следующий: 1. сценарий; 2. дизайн персонажей и фонов; 3. стори-борд, примерно 1 иллюстрация на каждые 3-5 секунд; 4. анимация каждого персонажа (объекта).
За каждым из процессов стоит отдельный человек. Любые замыкания разных процессов на одного человека всегда будут в ущерб или времени или качеству.
Что бы понять с какими затратами вам придется столкнуться - посчитайте в своем примере: количество персонажей и фонов и умножите на ~ 50$ (это их разработка); стори-борд ~ 50$ за каждую минуту; и самое масштабное - анимация ~ 10$ в секунду за каждого персонажа в кадре (если их 6 в кадре -60$ секунду). Ну и к этому всему желательно добавить гонорар режиссера.
Цены указаны средне Украинско-Российско-Белорусские.
Все верно написали, кроме одного. На фрилансе таки сидят мастера, которые делают анимацию такого уровня. Здесь на этой бирже может и нет, но на Upwork точно есть. Даже покруче. Только цены у них конечно соответствующие. Это клише - будто на фрилансе работают только для подработки всякие неудачники и новички. Я лично знаком с парнем из Санта Моники, который раньше работал штатным колористом в Company 3, а теперь фрилансер и отлично себя чувствует. Для справки Company 3 это контора, которая красит фильмы для Голливуда. Наверняка аниматоры тоже такие крутые есть. Но конечно цены у них - я даже представить не могу. Или взять меня. Я конечно не вровень крутелыкам с Голливуда, но даже мне убогому удалось сделать фриланс своей основной и единственной работой.
Здравствуйте, я продюсирую команду по анимации и 3д, уже сталкивался с по кадровой анимацией, в нашей случае это покадр плюс шейповая в AF и Cinema.
Сроки работ очень сильно зависят от команды, на вскидку от 2х месяцев до полу года.
Напишите мне в телеграмме (@u_etuc) или на другие ресурсы которые есть в профиле.
A universal product carousel template needs to be created in Canva for Instagram reels and stories for the further promotion of an online store with gifts for men. The main focus is on the product, with a short description. Preferences - light background, nothing extra, minimalism. I will send the logo and description separately. We will consider ready-made options to quickly determine the style.
I am looking for someone to create a few seconds of simple animations for a music project. I am waiting for applications.
Task: Create 11 animations for a game 18+, with BDSM elements. Each animation involves 2 girls with identical skeletons. The essence is similar everywhere: one is tied to some furniture, the other "punishes" her. All elements in the scene are already prepared, including characters, furniture, and additional devices that the girls hold in their hands. Your task is only to create the animations. It is best to do them within the Unity game engine (the UMotion add-on is installed). The scene for this is already prepared. UMotion is quite simple, even if you haven't worked with it specifically, but have experience in other programs. There are tutorials on YouTube. You can also do it in other programs. The main thing is the result. But then you will handle the import/export of everything necessary yourself. All objects, including fbx, textures, and animations with "reference" poses, are in the Unity project. Requirements for the animations: For each episode, animation clips are needed for both girls, synchronized. In total: 11 episodes, 22 clips. Animations should be 10-15 seconds long, looped. You can use IK or FK, move everything that is available. You cannot move: the furniture itself and the devices in their hands. The parent objects of both girls are at zero coordinates. A detailed technical specification, as well as a video tutorial, will be sent to the approved performer. If you like the work, there will be more orders. In your application, be sure to indicate whether you have experience working with: UMotion, Unity, or other programs, and in which program you plan to perform the work.
1. Title 3D/AI Video Artist: Hyper-realistic Face Analysis Animation for Landing (Web Video)2. What We Do A short looping video is needed for the hero section of the landing page of a web product (AI face analysis, playful format). Plot: hyper-realistic face generated by AI (not a specific person). Landmark points (eyes, nose, jawline, eyebrows) will sequentially "sit" on it, with a light glowing grid built between them. At the end, 2–3 small score cards will gently "fly out" from the face (e.g. Curiosity 88 / 100). Behavior: build-in on loading (the grid builds, cards appear, ~3–4 s) → then seamless loop (~8–12 s): the grid barely "breathes," the cards gently pulse. Smoothly, without sharp movements.3. Style Aesthetics: editorial, clinical, grey — calm, premium, "medical-analytical report × magazine spread." Reference tone — QOVES face-analysis. The face should be photorealistic, but neutral, calm, natural light, without glamour and without a "stock" smile. Overlays (points, grid, cards) — strictly in a grey clinical palette from below, with a single grey-slate accent at the nodes. Critical — tone. This is a playful vibe analysis, NOT biometric scanning, NOT face recognition, NOT "the system evaluates the person." Due to photorealism, this risk is higher, so: Prohibited: IDENTIFIED/SCANNING frames, targeting crosshairs, red alarming colors, "security" HUD, tracking/interrogation effects, cold "prisoner scanning." Required: warm soft light, delicate glowing points, a sense of "interesting play with one's face," not a diagnosis. Score cards — light, friendly. Background: dark (deep graphite gradient, like a premium studio) — so that glowing overlays are readable and to avoid transparency. Not black-to-zero, but soft dark-slate.4. Technical Requirements Delivery format: MP4 (H.264) + WebM (VP9) — both, for cross-browser compatibility. Dark opaque background (transparency not needed). If the client later wants transparency over light — this is a separate encoding webm VP9-alpha + HEVC .mov-alpha, discussed additionally. Poster frame (first frame, JPG) — for instant display before video loading and for fallback. The video must play as muted + loop + autoplay + playsinline (otherwise it won't start on iOS). Size/weight: keep compact — target ≤ 5 MB per video (better 2–3 MB) with good compression. This is important for hero speed. 24–30 fps, build-in ~3–4 s, seamless loop ~8–12 s. Resolution for retina hero columns: output ~1400–1600px wide, with clean compression. Mobile: plays correctly on real iOS Safari and Android Chrome (playsinline, muted); on narrow columns, the face and cards are not cropped; poster fallback on weak devices. prefers-reduced-motion: show poster frame (static final state) instead of video.5. Deliverables + Rights The contractor delivers: MP4 (H.264) + WebM (VP9) — final looping video. Poster frame (JPG, final static state). Editable source — compositing project (After Effects / Nuke / Blender scene, etc.) with all layers and overlays, so future edits do not require starting from scratch. (Optional / bonus) "silent" light version for the login page from the same source. Rights and confirmations: Full transfer of exclusive property rights + unlimited commercial use. The contractor written confirms that they have commercial rights to use the generated AI face (the license of the generation tool allows for commercial use). The AI face must not resemble any real recognizable person; gender/ethnically neutral, ¾ or frontal angle. Fonts in the cards — free Google Fonts (Hanken Grotesk, JetBrains Mono).6. Process Still-frame (concept frame) within the first 24 hours — one static render of the future scene (face + background + overlay example) for approval. I confirm the same day.(For photorealism, this stage is critical — redoing a finished render is expensive.) After my "ok" — animation and compositing. 2 rounds of revisions included in the price. Payment in stages through Safe agreement: part after approval of still-frame, the rest — after acceptance of final files. Important quick start: still-frame within the first day, so respond only if you are truly free now.7. Budget and Timeline Budget: $___ (confirm; realistic range for this scope — $300–700; for $150, finding photorealistic AI video with compositing and sources is almost impossible). Timeline: 3–4 days from start (for photorealism this is tight — flexibility up to 5 is possible).8. What to Send in Response 1–2 works specifically with realistic faces: 3D render, AI-generated / AI video, or compositing overlays on faces (not just static illustrations). Short comment: how you see this style and what tool you plan to use to generate the face. Confirmation that you can start immediately and provide still-frame within the first day. Responses without examples of realistic faces and without a comment on style will not be considered.
Task: Create 11 animations for a game 18+, with BDSM elements.Each animation involves 2 girls with identical skeletons. The essence is similar everywhere: one is tied to some furniture, the other "punishes" her.All elements in the scene are already prepared, including characters, furniture, and additional devices that the girls hold in their hands. Your task is only to create the animations. It is best to do them inside the game engine Unity (the UMotion add-on is installed). The scene for this is already prepared. UMotion is quite simple, even if you haven't worked with it specifically, but have experience in other programs. There are tutorials on YouTube.You can also do it in other programs. The main thing is the result. But then you will handle the import/export of everything necessary yourself. All objects, including fbx, textures, and animations with "reference" poses, are in the Unity project. Requirements for animations:For each episode, animation clips are needed for both girls, synchronized. Total: 11 episodes, 22 clips.Animations should be 10-15 seconds long, looped.IK or FK can be used, moving everything that is available. You cannot move: the furniture itself and the devices in their hands.The parent objects of both girls are at zero coordinates. A detailed technical specification, as well as a video tutorial, will be sent to the approved performer.If you like the work, there will be more orders. You can specify the price you are willing to complete this order for.In your application, be sure to indicate whether you have experience working with: UMotion, Unity or other programs, and in which program you plan to do the work.