2D Isometric Artist (semi-render, mobile survival) — graphics for my game
Hello. I am making a multiplayer 2D isometric game in Telegram (survival + raids for loot, in the spirit of Rust). I already have some assets (furniture, plants, beds, barrels, hydroponics), and I need to draw the missing ones in a single style with my set.
Style
Semi-rendered multi-isometric pixel art. Warm palette, soft shadows, light texture, slightly pastel colors. NOT pure retro-pixel and NOT dark realism. The reference is a modern casual mobile survival game.
Theme — the world of Rust: rusty metal, improvised weapons (bone knife, spear, sawed-off shotgun), armor made from road signs and burlap, radiation, industrial ruins, scrap as a rare currency. BUT the presentation is warm and casual, not dark-realistic.
I will attach 6 references from my pack (a wall with vines, a beehive, a trash can, hydroponics, a moonshine still, a screenshot of the game). I will not respond without reviewing them first.

What needs to be drawn
Player character:
- Base model × 2 clothing variants (starter "burlap + barefoot" and mid-tier "road sign armor + gas mask") — 3 skins
- 4 directions × 4 animations (idle 2-3 frames, walk 6, attack 4-5, hit 2)
- Size ~64×96 px
Enemies — 3 types (zombie survivor, radiation dog, RT guard in homemade armor with a sawed-off shotgun):
- 4 directions × animations (idle / walk / attack / hit / death)
- Size from 80×60 to 80×120 px
Tileset for two biomes (128×64 px, iso 2:1):
- Forest + Ores: ~15 tiles (grass, dirt, stone, 8 transitions, 4-5 decorations)
- RT (abandoned industrial area): ~15 tiles (concrete, rusty metal, sand, 8 transitions, 4-5 decorations)
- Total ~30 tiles
Inventory icons (64×64 px, PNG transparent background) — 30 pieces:
- Resources — 8 (wood, stone, ore, scrap metal, sulfur, scrap, fabric, meat)
- Tools — 3 (stone/metal pickaxe, axe)
- Weapons — 4 (spear, knife, revolver, semi-automatic)
- Armor — 3 (burlap, road sign vest, metal plate)
- Stations — 8 (3 workbenches, furnace, 2 chests, bed, hydroponics)
- Consumables — 4 (bandage, meat, water, anti-radiation)
UI kit:
- Buttons (3 states × 2 sizes) — 6 pcs
- Modal frame (9-slice) — 1
- Scroll panel — 1
- Tabs — 3
- Inventory slot (3 states) — 3
- Tooltip cloud — 1
- Status bars (HP, hunger, thirst, crafting progress) — 4
- Action icons (attack, run, use, inventory, map) — 5
Submission format
- PNG with transparent background (RGBA, sRGB, lossless)
- Sprite sheets + JSON markup for animations
- Source files required (Aseprite
.ase or PSD with layers) — I need to make minor edits myself - Naming
snake_case, Latin - Folders:
/character, /mobs, /tileset/forest, /tileset/rt, /icons, /ui - Transfer of property rights, we will fix through the exchange
Budget negotiable