Task:
Build a map for an FPS shooter according to the specified requirements.
Use ready-made assets, no need to model/create anything yourself.
No coding is required.
Needed:
- Place objects, create terrain.
- Set up lighting (URP), bake if necessary. Set up post-processing if needed. Adjust occlusion if necessary.
- Generate a nav-mesh (navigation mesh), and if necessary, add carve objects to remove unconnected islands. The entire nav mesh must be connected, without any "cuts".
All necessary assets will be sent in a separate project. You will work in it.
Payment for everything: 8000 UAH.
General requirements for the map:
- Try to avoid dead ends. This is a scene for a team shooter, and there should be at least 2 passages from any point on the map.
- Create varied options for passages/alternatives. So it doesn't look like 1-2 corridors. The more passages, the better.
- Do not create large areas without cover. Try to distribute objects evenly.
Specifically for the order:
A map with nature and caves is needed. There is a canyon map based on the same set. It will serve as an example in the project. You need to make a similar one, but about 40-50% of the area should be occupied by caves, tunnels, etc. You will have several auxiliary assets with rocks and other objects. Use them if necessary.
You need to work at the same scale as the example map. This is important! That is, trees should be approximately the same height. There will be a capsule on the wall – an approximate height of the character in the game. To make everything look natural.
The map should provide for 4 points at the edges for the start of 4 teams. This should not be mirrored, just approximately the same distance to the center. You can first sketch a layout and agree on it, and then do the main work.