An animation in Spine 2D is needed for a game project. There are ready-made arts (mesh), and a quality rig and animation need to be created.
What needs to be done:
- Rigging of characters/objects in Spine (mesh deformation)
- Creating animations (list to be specified at the start — walking, idle, effects, etc.)
- Final export of ready files + video demonstration of the result
Requirements for the performer:
- Confident knowledge of Spine 2D
- Experience in quality rigging and mesh deformation
- Good sense of timing, "live" animation
- Portfolio with completed works (Spine files/screens + video)
Will be a plus:
- Experience working in After Effects
- Experience with AI art
Deadline: the project is urgent, readiness to start work almost immediately
Budget: discussed individually (please indicate a guideline if available)
Conditions:
- Fixed payment + bonuses for results