Budget: 25 EUR Deadline: 1 day
Good day! I work in After Effects. I will do everything as needed! Write to me. Have a good day!
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- Rating 213
Budget: 40 EUR Deadline: 2 days
Hello! I’ve attached a 4-frame sample from the gargoyle animation to show the quality of background removal, clean edges, and the correct 351 × 205 px frame size.
I can complete the full task by extracting the optimal frames, ensuring a smooth forward-reverse loop, and delivering:
• PNG sprite sheet (≤3 MB)
• ZIP with all transparent PNG frames
Everything will be clean, consistent, and ready for use.
Ready to start immediately.
Gargoyle Sprites Sample (4 Frames) : Google Drive
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- Rating 982
Budget: 35 EUR Deadline: 2 days
Hello, dear Anton🔥
I would like to make for you this project, have a great experience in animation so it's not difficult task we could manage it for 1-2 days to perfect result✨
⭐️:
Portfolio -> https://youtu.be/hw_pj2FNUDc
Budget: 25 EUR Deadline: 3 days
Anton, greetings! I will have no problem making such an animation on a transparent background. I am ready for discussion and collaboration.
Budget: 25 EUR Deadline: 1 day
I understood the task and have already checked your video. I made a test looped animation of the griffon with a transparent background and a sprite sheet of 351×205. The file is almost within 3 MB - to definitely meet the limit, it is enough to slightly reduce the scale. I can send a preview and finalize the file in about 30 minutes. I am ready to start immediately. I have a portfolio. 9+ successful orders on Freelancehunt with positive feedback. An example of a similar order with looping and sprite animation for Unity: https://freelancehunt.com/project/animatsiya-fonu-adapatsiya-dlya-mobilnogo/1599342.html
Budget: 35 EUR Deadline: 1 day
Hello! I will complete the task efficiently and in accordance with all requirements. I work with frame-by-frame animation, so I will ensure smooth motion and perfect background transparency.
I will do the correct “ping-pong” reverse frames for a seamless cycle.
I will prepare a sprite sheet and an archive with separate PNGs according to your dimensions.
Write to me in private, and we will discuss the details and cost. I look forward to working with you!
Budget: 25 EUR Deadline: 1 day
Hello, I will do it quickly and efficiently in a few hours. I have experience working with AI assets.
Budget: 25 EUR Deadline: 2 days
Hello. I am ready to complete this project efficiently and quickly. I have experience in creating sprites for animation and games. Feel free to contact me, an example of sprites and character animations in pixel art style can be found at https://fex.net/ru/s/vrkosyp
Budget: 65 EUR Deadline: 2 days
Hello, Anton. I can create a PNG sequence of your video with dimensions 351 × 205 pixels. The background will be transparent, and I can create a looping animation if needed.
Budget: 60 EUR Deadline: 1 day
Good day,
I will make a seamless animation with a transparent background today.
I will start now.
Budget: 70 EUR Deadline: 3 days
Do you need the gargoyle from the example to be separated into individual elements (hands, legs, eyes, etc.) in PNG format?
All on a transparent background, with each element being the same size, correct?
The price will be €70
Below are examples of my work and my showreel.
https://youtu.be/dFcSb3EooRgи- showreel
https://youtu.be/1NgLjkkhycM
https://youtu.be/1MNIjovh2og
Budget: 55 EUR Deadline: 2 days
Hello, I have done this many times creating sprites (animation + graphics) for games, here are examples, all of this was submitted as sprites: Behance
The complexity will depend on how much smoothness you want to preserve, that is, how many frames will come out, meaning how many PNGs in the sprite, and also there is currently no ready looping here and this can be solved more simply or more complicated.. but it is better to do and show here, I guarantee the result meets all requirements, basically I indicated a price that suits me,
let's discuss, I do almost everything, I have extensive experience of 15+ years (websites, banners (static, gif, video), FS (logo, etc.), print, games)
My portfolio: Behance
Banners: Behance%28nazhmite-i-podozhdite-zagruzki-tam-ih-mnogo%29
Behance
Games: Behance
Thank you.
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Current freelance projects in the category Animation
A universal product carousel template needs to be created in Canva for Instagram reels and stories for the further promotion of an online store with gifts for men. The main focus is on the product, with a short description. Preferences - light background, nothing extra, minimalism. I will send the logo and description separately. We will consider ready-made options to quickly determine the style.
I am looking for someone to create a few seconds of simple animations for a music project. I am waiting for applications.
Task: Create 11 animations for a game 18+, with BDSM elements. Each animation involves 2 girls with identical skeletons. The essence is similar everywhere: one is tied to some furniture, the other "punishes" her. All elements in the scene are already prepared, including characters, furniture, and additional devices that the girls hold in their hands. Your task is only to create the animations. It is best to do them within the Unity game engine (the UMotion add-on is installed). The scene for this is already prepared. UMotion is quite simple, even if you haven't worked with it specifically, but have experience in other programs. There are tutorials on YouTube. You can also do it in other programs. The main thing is the result. But then you will handle the import/export of everything necessary yourself. All objects, including fbx, textures, and animations with "reference" poses, are in the Unity project. Requirements for the animations: For each episode, animation clips are needed for both girls, synchronized. In total: 11 episodes, 22 clips. Animations should be 10-15 seconds long, looped. You can use IK or FK, move everything that is available. You cannot move: the furniture itself and the devices in their hands. The parent objects of both girls are at zero coordinates. A detailed technical specification, as well as a video tutorial, will be sent to the approved performer. If you like the work, there will be more orders. In your application, be sure to indicate whether you have experience working with: UMotion, Unity, or other programs, and in which program you plan to perform the work.
1. Title 3D/AI Video Artist: Hyper-realistic Face Analysis Animation for Landing (Web Video)2. What We Do A short looping video is needed for the hero section of the landing page of a web product (AI face analysis, playful format). Plot: hyper-realistic face generated by AI (not a specific person). Landmark points (eyes, nose, jawline, eyebrows) will sequentially "sit" on it, with a light glowing grid built between them. At the end, 2–3 small score cards will gently "fly out" from the face (e.g. Curiosity 88 / 100). Behavior: build-in on loading (the grid builds, cards appear, ~3–4 s) → then seamless loop (~8–12 s): the grid barely "breathes," the cards gently pulse. Smoothly, without sharp movements.3. Style Aesthetics: editorial, clinical, grey — calm, premium, "medical-analytical report × magazine spread." Reference tone — QOVES face-analysis. The face should be photorealistic, but neutral, calm, natural light, without glamour and without a "stock" smile. Overlays (points, grid, cards) — strictly in a grey clinical palette from below, with a single grey-slate accent at the nodes. Critical — tone. This is a playful vibe analysis, NOT biometric scanning, NOT face recognition, NOT "the system evaluates the person." Due to photorealism, this risk is higher, so: Prohibited: IDENTIFIED/SCANNING frames, targeting crosshairs, red alarming colors, "security" HUD, tracking/interrogation effects, cold "prisoner scanning." Required: warm soft light, delicate glowing points, a sense of "interesting play with one's face," not a diagnosis. Score cards — light, friendly. Background: dark (deep graphite gradient, like a premium studio) — so that glowing overlays are readable and to avoid transparency. Not black-to-zero, but soft dark-slate.4. Technical Requirements Delivery format: MP4 (H.264) + WebM (VP9) — both, for cross-browser compatibility. Dark opaque background (transparency not needed). If the client later wants transparency over light — this is a separate encoding webm VP9-alpha + HEVC .mov-alpha, discussed additionally. Poster frame (first frame, JPG) — for instant display before video loading and for fallback. The video must play as muted + loop + autoplay + playsinline (otherwise it won't start on iOS). Size/weight: keep compact — target ≤ 5 MB per video (better 2–3 MB) with good compression. This is important for hero speed. 24–30 fps, build-in ~3–4 s, seamless loop ~8–12 s. Resolution for retina hero columns: output ~1400–1600px wide, with clean compression. Mobile: plays correctly on real iOS Safari and Android Chrome (playsinline, muted); on narrow columns, the face and cards are not cropped; poster fallback on weak devices. prefers-reduced-motion: show poster frame (static final state) instead of video.5. Deliverables + Rights The contractor delivers: MP4 (H.264) + WebM (VP9) — final looping video. Poster frame (JPG, final static state). Editable source — compositing project (After Effects / Nuke / Blender scene, etc.) with all layers and overlays, so future edits do not require starting from scratch. (Optional / bonus) "silent" light version for the login page from the same source. Rights and confirmations: Full transfer of exclusive property rights + unlimited commercial use. The contractor written confirms that they have commercial rights to use the generated AI face (the license of the generation tool allows for commercial use). The AI face must not resemble any real recognizable person; gender/ethnically neutral, ¾ or frontal angle. Fonts in the cards — free Google Fonts (Hanken Grotesk, JetBrains Mono).6. Process Still-frame (concept frame) within the first 24 hours — one static render of the future scene (face + background + overlay example) for approval. I confirm the same day.(For photorealism, this stage is critical — redoing a finished render is expensive.) After my "ok" — animation and compositing. 2 rounds of revisions included in the price. Payment in stages through Safe agreement: part after approval of still-frame, the rest — after acceptance of final files. Important quick start: still-frame within the first day, so respond only if you are truly free now.7. Budget and Timeline Budget: $___ (confirm; realistic range for this scope — $300–700; for $150, finding photorealistic AI video with compositing and sources is almost impossible). Timeline: 3–4 days from start (for photorealism this is tight — flexibility up to 5 is possible).8. What to Send in Response 1–2 works specifically with realistic faces: 3D render, AI-generated / AI video, or compositing overlays on faces (not just static illustrations). Short comment: how you see this style and what tool you plan to use to generate the face. Confirmation that you can start immediately and provide still-frame within the first day. Responses without examples of realistic faces and without a comment on style will not be considered.
Task: Create 11 animations for a game 18+, with BDSM elements.Each animation involves 2 girls with identical skeletons. The essence is similar everywhere: one is tied to some furniture, the other "punishes" her.All elements in the scene are already prepared, including characters, furniture, and additional devices that the girls hold in their hands. Your task is only to create the animations. It is best to do them inside the game engine Unity (the UMotion add-on is installed). The scene for this is already prepared. UMotion is quite simple, even if you haven't worked with it specifically, but have experience in other programs. There are tutorials on YouTube.You can also do it in other programs. The main thing is the result. But then you will handle the import/export of everything necessary yourself. All objects, including fbx, textures, and animations with "reference" poses, are in the Unity project. Requirements for animations:For each episode, animation clips are needed for both girls, synchronized. Total: 11 episodes, 22 clips.Animations should be 10-15 seconds long, looped.IK or FK can be used, moving everything that is available. You cannot move: the furniture itself and the devices in their hands.The parent objects of both girls are at zero coordinates. A detailed technical specification, as well as a video tutorial, will be sent to the approved performer.If you like the work, there will be more orders. You can specify the price you are willing to complete this order for.In your application, be sure to indicate whether you have experience working with: UMotion, Unity or other programs, and in which program you plan to do the work.