Budget: 20000 UAH Deadline: 7 days
Hello, I can complete this task as I have experience in similar work. We can discuss the details!
It is required to make a number of improvements to the existing flight simulator developed on Unreal Engine.
The project has already been partially implemented, further development and expansion of functionality is necessary.
The simulator supports multiplayer, uses Unreal Engine 5.1.1, and work can be done in both Blueprint and C++.
Improvements are carried out through remote connection to the PC where the game is loaded using Parsec.
Task #1 - $100
Cesium is already integrated into Unreal Engine 5.1.1.
The airplane (with full support for multiplayer replication) is placed on the Cesium map at specified latitude and longitude coordinates.
Inside the 3D model of the airplane cockpit, there is a 3D model of a tablet with a screen.
A custom map-image, developed in advance (the contours of the map correspond to a specific country), needs to be integrated into the tablet screen.
The task is to ensure that when the airplane is placed at specific lat/long coordinates in Cesium:
the tablet in the cockpit tracks the current location of the airplane
the position of the airplane is displayed as an icon on the custom map
the coordinates are correctly synchronized with Cesium and projected onto the map
Upon successful completion of the first task, we move on to subsequent ones. The budget for each task, depending on complexity, is $50-$200.
Budget: 20000 UAH Deadline: 7 days
Hello, I can complete this task as I have experience in similar work. We can discuss the details!
Budget: 20000 UAH Deadline: 5 days
I work with UE5. I am a solo developer. I will try to complete this task.
Description:We are looking for a team or an experienced full-stack developer to create an MVP platform for interactive games for a company — based on the Jackbox principle: the TV displays a shared screen, players connect with their smartphones via a browser using a QR code, without installing an app on their phone.What needs to be developed: TV application for Android TV / Google TV (web-first, in a native shell for Google Play) Web controller for smartphones (responsive page) Real-time backend (WebSocket, game rooms, states, scores, reconnections) Three games: a quiz with AI-generated questions on any topic in real-time (LLM API + moderation + cache + fallback), "draw and guess" (streaming drawing phone→TV), social game "Mirror" (players describe each other) Modular architecture of engines — new games should be added without reworking the core Content pack system (JSON) and full i18n: MVP in Ukrainian, then EN/ESOptional blocks (evaluated separately): monetization (Google Play Billing / payment system with recurring charges / electronic key system for distributors), localization EN+ES, browser version.There is a detailed specification (16 pages): architecture, states, event protocol, pack formats, acceptance criteria — we will send it to selected candidates.In your response, please indicate: experience with real-time/WebSocket (ideally — Colyseus or similar), experience with Android TV or smart TVs, examples of similar projects, estimated cost range and timelines for MVP, team composition.Budget and timelines — to be discussed after reviewing the specification. Payment will be staged based on results.
A performer is needed for Teardown who has experience with mods, Lua, and animations. There is a ready VOX character that needs to be animated and turned into a full-fledged boss. It should automatically attack the player every 5 seconds: shooting lasers from its eyes, launching rocket salvos, and punching in close combat. All attacks must be directed at the player and work smoothly. The VOX file is already prepared. I will send a detailed technical task, model, and examples of how it should look in private messages. In response, please write whether you have experience developing for Teardown, examples of your work (if any), as well as an estimated cost and timeline for completion.