Unity Animator Parallel State Machine
Go to point A.
Playing an animation
Put the camera in a position.
Calling for Dialogue
and so on. A lot of different
To make an action scenario convenient, I would like to use the UI to create connections between actions. It was decided to use Animator as a State Machine. Everything was fine until it was necessary to launch the steets parallelly.
I would like to make it possible to launch two stays at the same time. Maybe someone has a solution to this task?
I will also say the task can be solved through an additional Layer then the stairs will work parallel but I need everything to be in one layer so I can put the shells where I need and make parallel as I need.
If someone has a decision and is ready to share, I am ready to pay for the decision. I put the script directly into the stade.
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1137 8 0 Welcome to. If there is a question, then write, but from my side I will tell you that this was not the best solution. This steet machine is just for animations and somehow to try to expand it, it’s not a very good idea. It is better to write a separate steet machine and to it Editor UI. With this I can help, well and clearly transfer the existing functional to this system.
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