Unity Sweep C#
using UnityEngine;
using UnityEngine.EventSystems;
public class Swaips : MonoBehaviour, IBeginDragHandler, IDragHandler
by {
int swaip = 1;
Public GameObject BV1;
Public GameObject BV2;
Public GameObject BV3;
public void OnBeginDrag(PointerEventData eventData)
by {
Vector2 delta = eventData.delta
if (Mathf.Abs(delta.x) > Mathf.Abs(delta.y))
by {
if (delta.x > 0 & & swaip < 3)
by {
by swaip +;
The Debug.Log (Swaip)
LoadGameObject();
The
else if (delta.x < 0 && swaip > 1)
by {
by swaip--;
The Debug.Log (Swaip)
LoadGameObject();
The
The
The
Public Void OnDrag (PointerEventData eventData)
by {
The
private void LoadGameObject()
by {
if (swaip = 1 )
by {
BV1 SetActive (true)
BV2 SetActive (False)
BV3 SetActive (False)
The
else if (swaip = 2)
by {
BV1 SetActive (False)
BV2 SetActive (true)
BV3 SetActive (False)
The
else if (swaip = 3)
by {
BV1 SetActive (False)
BV2 SetActive (False)
BV3 SetActive (true)
The
The
The
organized this function.It is also necessary to zoom through a double stick and a double slope of this object.and so that it does not interfere with scrolling.
Client's review of cooperation with Vitalii N.
Unity Sweep C#I ordered this executor to implement the project.t several times linked via WhatsApp and Skype. satisfied with work. I recommend
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Freelancer's review of cooperation with client
Unity Sweep C#A pleasant person, the task was placed clearly, no problems during communication arose! and 🙂
-
433 8 0 Hello to you! I can help you. You just need to clarify a few details.
Go to me :-)
-
102 Good evening .
Unity is my profile.
In less than 3 hours it will be ready.
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