Unreal Engine 5.4 | Replication
Main information about the project:
Engine: Unreal engine 5.4
Code used: Blueprint
Task description:
1. Replication of Link Anim Class Layers under Net Mode: Client, Listen Server, Standalone.
It is necessary to set up correct replication of Link Anim Class Layers for the network modes Client and Listen Server, Standalone in the game developed on Unreal Engine. It is important to ensure synchronization of animations between the client and server so that all animation changes occurring on the server are reflected on the client side.
Result:
- Animation layers should replicate correctly between clients and the server in Client, Listen Server, Standalone modes.
- No delays or desynchronization between the client and server when playing animations.
2. Fix the camera bug during vaulting
Task description:
During the execution of the vaulting animation (climbing over objects), there is a bug with the positioning or movement of the camera.
Expected result:
- Smooth camera movement during vaulting without jerks or incorrect positioning.
- The camera should remain in the correct position relative to the player throughout the vaulting process.
Provide feedback during the order execution: screenshot\video.
For additional information, please contact.
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